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Thread: [2 MONTHS WITHOUT HERO]Patch Aniticipation Station 9/4/13

  1. #951
    Basic Member LeadHead's Avatar
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    Quote Originally Posted by Renusek View Post
    As I said few posts earlier, achievements were removed from Dota 2 https://github.com/SteamDatabase/Ste...10c010931d0a1e
    So... What exactly is the reason of this?

  2. #952
    Basic Member XceL's Avatar
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    These threads have become pointless. Valve only appeared to keep a legitimate schedule of releasing content at the very beginning of this game's creation. What we thought was that this meant that Valve would attempt to appeal to their player base by releasing what their players would want (when they wanted it). That was only a fabricated belief that the community created, however; this entire time, just like the way every other business operates, they were trying to make their product marketable. Of course, the first thing they did before they even started, was ask themselves " "how are we going to make money out of this product?" Probably, at the time, they weren't completely aware of their market strategy, but they solidified the idea over time. Once they determined that it was going to be primarily character skins and events, they stabilized the game's content to the point that most players would continue playing this game while purchasing the game's items. Right now, we're simply at the point where Valve will release certain content when they find it necessary. Obviously if everything had been released at this point, it would be harder for them to know what to do next. With the heroes already created in Warcraft 3 and a few other ideas still floating around (custom maps, game modes, etc.), Valve is still set for another 2-3 years. They will do these things not when they are asked to do it, but when they see the player base slowly deteriorate. Simply a balance of marginal efforts for marginal returns. Put as much work into a game as it matters, not any more, not any less.

  3. #953
    Basic Member Niroc's Avatar
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    Quote Originally Posted by XceL View Post
    These threads have become pointless. Valve only appeared to keep a legitimate schedule of releasing content at the very beginning of this game's creation. What we thought was that this meant that Valve would attempt to appeal to their player base by releasing what their players would want (when they wanted it). That was only a fabricated belief that the community created, however; this entire time, just like the way every other business operates, they were trying to make their product marketable. Of course, the first thing they did before they even started, was ask themselves " "how are we going to make money out of this product?" Probably, at the time, they weren't completely aware of their market strategy, but they solidified the idea over time. Once they determined that it was going to be primarily character skins and events, they stabilized the game's content to the point that most players would continue playing this game while purchasing the game's items. Right now, we're simply at the point where Valve will release certain content when they find it necessary. Obviously if everything had been released at this point, it would be harder for them to know what to do next. With the heroes already created in Warcraft 3 and a few other ideas still floating around (custom maps, game modes, etc.), Valve is still set for another 2-3 years. They will do these things not when they are asked to do it, but when they see the player base slowly deteriorate. Simply a balance of marginal efforts for marginal returns. Put as much work into a game as it matters, not any more, not any less.
    I'd put it to a more simpler fact.

    When they started making the game, they wanted as much content in it as possible as fast as possible (within reason), regardless of how good the heroes look and sound. Now that they only have 10 heroes left, they want to make these heroes as good as possible, then go back and fix all the old ones.
    K, don't press.
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  4. #954
    Basic Member Jan2011's Avatar
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    well if you compare ti1 hero pool with ti3īs its clear - also eric johnson said in that interview @ti3 that they need something to show at gamescom in cologne (germany)
    If you find spelling errors, you are free to take them.

  5. #955
    Basic Member XceL's Avatar
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    I personally have no issues with the previous heroes they've released, other than the fact that Shadow Fiend kinda looks like a dog (his other concept art was phenomenal). They could be made to look cooler, but why, seriously; I mean every time an individual or even a company tries messing around with something that isn't broken it takes more time than it's worth, and in the end, when it's looked back on, they realize that their efforts could have been placed on a more worthwhile cause.

  6. #956
    Basic Member LxRogue's Avatar
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    Quote Originally Posted by Niroc View Post
    I'd put it to a more simpler fact.

    When they started making the game, they wanted as much content in it as possible as fast as possible (within reason), regardless of how good the heroes look and sound. Now that they only have 10 heroes left, they want to make these heroes as good as possible, then go back and fix all the old ones.
    Ah, that explains why LC is still ~2 months away and zero progress has been made on her in the past weeks.

    The truth is simply that valve realized it's a lot more cost-efficient to spend time on cosmetics - and not on heroes that don't bring them any direct income.

  7. #957
    Basic Member Noya's Avatar
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    Valve no mercy on their supporters.


  8. #958
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    Is everyone forgetting Diretide? You know it takes work, right?

  9. #959
    Basic Member Niroc's Avatar
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    Quote Originally Posted by XceL View Post
    I personally have no issues with the previous heroes they've released, other than the fact that Shadow Fiend kinda looks like a dog (his other concept art was phenomenal). They could be made to look cooler, but why, seriously; I mean every time an individual or even a company tries messing around with something that isn't broken it takes more time than it's worth, and in the end, when it's looked back on, they realize that their efforts could have been placed on a more worthwhile cause.
    There are others then SF that need to be remodeled
    Zeus
    Viper
    Slardar
    Pugna
    Clockwork

    Possibly more.
    Some heroes are still missing some animations.
    As for audio lines, a good example is Clockwork, and don't get me started on Templar.

    And their are 27 heroes that need to be made workshop compatible.
    K, don't press.
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  10. #960
    Basic Member zdzisek's Avatar
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    Quote Originally Posted by XceL View Post
    These threads have become pointless. Valve only appeared to keep a legitimate schedule of releasing content at the very beginning of this game's creation. What we thought was that this meant that Valve would attempt to appeal to their player base by releasing what their players would want (when they wanted it). That was only a fabricated belief that the community created, however; this entire time, just like the way every other business operates, they were trying to make their product marketable. Of course, the first thing they did before they even started, was ask themselves " "how are we going to make money out of this product?" Probably, at the time, they weren't completely aware of their market strategy, but they solidified the idea over time. Once they determined that it was going to be primarily character skins and events, they stabilized the game's content to the point that most players would continue playing this game while purchasing the game's items. Right now, we're simply at the point where Valve will release certain content when they find it necessary. Obviously if everything had been released at this point, it would be harder for them to know what to do next. With the heroes already created in Warcraft 3 and a few other ideas still floating around (custom maps, game modes, etc.), Valve is still set for another 2-3 years. They will do these things not when they are asked to do it, but when they see the player base slowly deteriorate. Simply a balance of marginal efforts for marginal returns. Put as much work into a game as it matters, not any more, not any less.
    It's also possible that income that they have from Dota 2 is not enough. They just realized that putting more afford to this game will not increse income so they want reduce losses.

    Excuse me my english.

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