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Thread: Proof that visible MMR doesn't change anything

  1. #11
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    These reports are entertaining as hell.

  2. #12
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    Quote Originally Posted by LukeWindwalker View Post
    One sided games are less the fault of matchmaking and more the fault of the games current state.
    Even pro games are stomps most of the time.
    I don't disagree that stomps can happen either way, but there's no way you can say "its not the fault of matchmaking". How do you even know that?

    I remember plenty of games where, say , our mid was completely out of place compared to the rest of the team and we got crushed because of that.

  3. #13
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    Quote Originally Posted by Luckyinfil View Post
    none of those... like i said "most", but that looks like a stubborn guy who refuses to see the bigger picture and does not really give a fuck about other and does what he wants

  4. #14
    Basic Member Jan2011's Avatar
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    sorry but rofl
    http://ixdl.net/index.php/topic/6160-ega/

    So whats ur record on roshan stacking
    If you find spelling errors, you are free to take them.

  5. #15
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    Quote Originally Posted by Jan2011 View Post
    lol, bads will still complain regardless. It's a neverending cycle

  6. #16
    Basic Member ranaki's Avatar
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    Quote Originally Posted by Luckyinfil View Post
    lol, bads will still complain regardless. It's a neverending cycle
    At least, with a visible rating you can determine who's bad by seeing their rating at the start of a game.
    Never underestimate the power of the masses.

  7. #17
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    Quote Originally Posted by ranaki View Post
    At least, with a visible rating you can determine who's bad by seeing their rating at the start of a game.
    No you can't.

  8. #18
    Basic Member iMercurial's Avatar
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    ded thread.


    Hoping for her release.


    ༼ つ ◕_◕ ༽つ Give REAL South American Servers!

    Tinker Balance Thread

  9. #19
    Basic Member zdzisek's Avatar
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    Proof that 2+2=10:

    Excuse me my english.

  10. #20
    Basic Member func_door's Avatar
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    IN BASE FOUR

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