Results 1 to 3 of 3

Thread: .mdl to .smd Decompiler for Linux

  1. #1
    Basic Member ReMixx's Avatar
    Join Date
    Sep 2013
    Posts
    30

    Smile .mdl to .smd Decompiler for Linux

    Can we please get a decompiler from .mdl to .smd for Linux so that we can use Blender, etc for making items while referencing current items/models/bindposes? A commandline interface is preferred especially for making scripts out of it.

    Thanks!

    Edit: Not sure if this belongs here or in the Workshop Tools Suggestions forum. Mods please move as you feel fit
    Last edited by ReMixx; 09-29-2013 at 01:55 AM.

  2. #2
    Basic Member squinte's Avatar
    Join Date
    Jan 2012
    Location
    Bronson, Missouri
    Posts
    664
    Don't they release the .smd in the workshop archives? You can import those with a plugin for Blender.
    This ain't ova.

  3. #3
    Basic Member ReMixx's Avatar
    Join Date
    Sep 2013
    Posts
    30
    Quote Originally Posted by squinte View Post
    Don't they release the .smd in the workshop archives? You can import those with a plugin for Blender.
    They do but some of the bind poses are screwed up (Bounty Hunter's weapons for example). Need to decompile the in-game model to rig it correctly as far as I can tell (maybe I'm doing it wrong). Plus, I'd like to load up some of the community made items to inspect how they laid out their verts and textures, etc.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •