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Thread: [Fixed] Fissure range is still 1300.

  1. #1
    Basic Member igo95862's Avatar
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    [Fixed] Fissure range is still 1300.


    Dota_range_display is set to 1300.
    As you can see i placed axe on the other end of fissure. Fissure from side of Earth Shaker is looking like misplaced but thats a visual bug thats i reported. Using coordinates i calculated range 2yroot((2259-976)^2+(5077-5049)^2)=1293,3 that means 1300.

  2. #2
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    Good job!

  3. #3
    Basic Member igo95862's Avatar
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    Bump

  4. #4
    Basic Member Trilles's Avatar
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    Can someone confirm this, please?

  5. #5
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    Quote Originally Posted by Trilles View Post
    Can someone confirm this, please?
    What else do you need? Everything is provided by igor. Range is bugged.

    Maybe it was buffed to 1300, was shorter. Doesn't matter.

  6. #6
    Basic Member Storm's Avatar
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    Nice catch
    Storm[HUN] ~~~ Sic itur ad astra, per aspera. | [Dotabuff]

  7. #7
    Volunteer Moderator bu3ny's Avatar
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    Please, just call me buny.

  8. #8
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    It's actually 1250. All valve has to do is literally just change the value in npc_abilities.txt. What the fuck valve.

  9. #9
    Basic Member igo95862's Avatar
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    Quote Originally Posted by Jbox View Post
    It's actually 1250. All valve has to do is literally just change the value in npc_abilities.txt. What the fuck valve.
    It is casting range

    "AbilityCastRange" "1250"

    Length of Fissure can not controlled by npc_abilities.txt It is some where hidden.

  10. #10
    Basic Member glodar's Avatar
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    damn...even this...also are imaple still has longer range?

    Srsly wtf is with those bugs,i starting to thing that we really get more bugs added to game then fixed in each patch.
    Thank you IceFrog, Valve and Dota 2 team for everything you doing for Dota 2 community.

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