Results 1 to 10 of 10

Thread: Lasthit Tutorial Feedback

  1. #1
    Basic Member Noya's Avatar
    Join Date
    Dec 2011
    Location
    Uruguay
    Posts
    12,904

    Lasthit Tutorial Feedback

    The newly released Lasthit Tutorial doesn't teach:

    - Denying (doesn't track or encourage it in the practice mode)
    - Creep Equilibrium
    - Lasthit under tower (pre hitting creeps).

    I expected a little more.
    Last edited by Noya; 11-15-2013 at 02:56 PM.

  2. #2
    Basic Member zdzisek's Avatar
    Join Date
    Jul 2013
    Posts
    803
    Quote Originally Posted by Noya View Post
    The newly released Lasthit Tutorial doesn't teach:

    - Denying (
    - Creep Equilibrium
    - Lasthit under tower (pre hitting creeps).

    I expected a little more.
    What you expected? It's for beginners to teach them to hit when creep is low, nothing else. They don't wanna make this game better for experienced players, they wanna new players who will buy 330 new hats.

    Excuse me my english.

  3. #3
    Basic Member
    Join Date
    Dec 2011
    Posts
    3
    I have finished both last hitting tutorials, i was eligible yet i didn't receive the scroll i was supposed to. Anyone else with this problem?

  4. #4
    Basic Member
    Join Date
    Jul 2013
    Posts
    10
    Quote Originally Posted by theli View Post
    I have finished both last hitting tutorials, i was eligible yet i didn't receive the scroll i was supposed to. Anyone else with this problem?
    me too

  5. #5
    Basic Member
    Join Date
    Jun 2012
    Posts
    16
    Suggestion: Allow us to set an artificial latency

    At the moment it seems that the LH challenge is hosted locally, meaning I have next to no delay. In matches hosted on Valve servers, my ping is obviously higher, and I find that last hitting there requires different timing than when I'm practicing locally.

    If we could set a desired latency (for example, a 90ms delay), then it would allow practicing in non-ideal conditions (ie on matchmaking servers), while still allowing the challenge to be played while the network is down/the player is offline.

  6. #6
    Basic Member sir.castic's Avatar
    Join Date
    Aug 2013
    Location
    KSA
    Posts
    35
    i don't think you should expect more.
    basically this is to get new players comfortable with last hitting in lane while being sorta harrased
    but i will go with you and say that this tutorial can have different levels. lets say level 2 where your score counts denies. and level 3 score counts denies and damage put to enemy or taken from enemy

  7. #7
    Basic Member
    Join Date
    Apr 2013
    Posts
    42
    Quote Originally Posted by Cat_Smoker View Post
    Suggestion: Allow us to set an artificial latency

    At the moment it seems that the LH challenge is hosted locally, meaning I have next to no delay. In matches hosted on Valve servers, my ping is obviously higher, and I find that last hitting there requires different timing than when I'm practicing locally.

    If we could set a desired latency (for example, a 90ms delay), then it would allow practicing in non-ideal conditions (ie on matchmaking servers), while still allowing the challenge to be played while the network is down/the player is offline.
    This is a very smart suggestion.

    Last hitting with 0 latency or 60 to 90 ms (my regular ping value) delay is definitively not the same thing. And there are people that play in MM with a ping over 100.

    We need such an option, maybe it can be added to the practice with bots too. Otherwise these modes are not that useful...

  8. #8
    Basic Member
    Join Date
    Dec 2012
    Posts
    34
    Quote Originally Posted by Cat_Smoker View Post
    Suggestion: Allow us to set an artificial latency

    At the moment it seems that the LH challenge is hosted locally, meaning I have next to no delay. In matches hosted on Valve servers, my ping is obviously higher, and I find that last hitting there requires different timing than when I'm practicing locally.

    If we could set a desired latency (for example, a 90ms delay), then it would allow practicing in non-ideal conditions (ie on matchmaking servers), while still allowing the challenge to be played while the network is down/the player is offline.
    Make your own thread, this is definitely needed.

  9. #9
    Basic Member
    Join Date
    Jan 2013
    Posts
    1,547
    Also in two my games I got passive BH who didn't even try to harass me as Antimage.

  10. #10
    Basic Member Mr.Evo's Avatar
    Join Date
    Feb 2012
    Location
    Germany
    Posts
    1,681
    Quote Originally Posted by ZzZombo View Post
    Also in two my games I got passive BH who didn't even try to harass me as Antimage.
    I had Drow Ranger twice, who harassed the shit out of my sniper. I had to kill her in order to have free farm.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •