Page 13 of 88 FirstFirst ... 3 11 12 13 14 15 23 63 ... LastLast
Results 121 to 130 of 871

Thread: General Ranked Matchmaking Feedback Thread[READ OP]

  1. #121
    Basic Member
    Join Date
    Dec 2011
    Posts
    2
    http://dotabuff.com/players/78585733/matches
    4000mmr
    now 3600


    winrate 49,89%
    now 49,10 %

    nice ranked system
    ty valve

  2. #122
    Basic Member
    Join Date
    Jan 2013
    Posts
    68
    we need a full stats wipe for everyone to make the rating proper
    and i still think there must be only 1 rating for both queues.

  3. #123
    Basic Member
    Join Date
    Jul 2012
    Posts
    138
    Ranked Matchmaking is beyond broken. I started off 4.5k mmr and have gone down to 3.8 mmr. I have lost 16 of my last 21 games, of which I was only responsible for one. My teammates every game either abandon, intentionally feed, afk grief, destroy items, or stop playing because they say they don't care. I always have at least two people with 10 deaths on my team. All of my friends have told me that they have never seen anybody with as bad of luck as I have.

    http://dotabuff.com/players/85491707/matches

  4. #124
    Basic Member
    Join Date
    Dec 2013
    Posts
    2
    I've no idea why I gain 23 and 28 points in these two games.

    Game 1: 442993012
    Clearly, this was a tough game. We were even close to lose sometime. The kill ratio is 52:43. I am the slardar. I did well in this game 12/7/22. For such a tough and balanced game, I gain only 23 points.

    Game 2: 443103934
    It is a unbalanced game. The final kill ratio is 35:3. I and warlock and got 8/0/13. It's very weird that I gain 28 points in this game.

    Please fix this asap. I don't want to see that I gain more points in a unbalanced game. When I spend significant effort in a well balanced game, I gain fewer points. That's ridiculous!

  5. #125
    Basic Member [V]iper's Avatar
    Join Date
    Sep 2013
    Posts
    110
    Quote Originally Posted by wallr1985 View Post
    I've no idea why I gain 23 and 28 points in these two games.

    Game 1: 442993012
    Clearly, this was a tough game. We were even close to lose sometime. The kill ratio is 52:43. I am the slardar. I did well in this game 12/7/22. For such a tough and balanced game, I gain only 23 points.

    Game 2: 443103934
    It is a unbalanced game. The final kill ratio is 35:3. I and warlock and got 8/0/13. It's very weird that I gain 28 points in this game.

    Please fix this asap. I don't want to see that I gain more points in a unbalanced game. When I spend significant effort in a well balanced game, I gain fewer points. That's ridiculous!
    two things are clear. if you win and the different between your deaths and kills is high. you probably increase your rank
    when you get a lot of kills and zero death? even if you be a pro you can't kill whole opponent team by yourself there should be two things happening
    1-the opponent team has noobs in it whom are feeding your team.(unbalanced game) unbalanced game means not a good game, not a good game means match making sux
    2-you've matched with better players than the opponent team you have better mid lane hero you have better initiators you have better supporters in your team whom know warding and etc. (steal unbalanced game) . . . the same result in number one
    in both situation you earn more points and you win game but we play for a balanced game not a boring game which you know you're the winner since minute 10
    besides i want to blame those who random in RMM you are a good player but you can't play kotl as well as your playing as example pudge. you random you get kotl you ruin our game there's no match making fault in this situation. sometimes i want to report those who random and don't know how to play with zeus in mid or how to not feed with medusa they're good players but they just can't play with certain heros . . . i can't understand why they random

  6. #126
    Basic Member
    Join Date
    Dec 2011
    Posts
    337
    Dislikes: Matched with people out of my region and language settings. This is the biggest problem with Dota2 overall, but I refuse to even finish my placement matches due to the number of players I am forced to deal with on a regular basis who do not speak English, and are not from the US.
    Petition to remove Single Draft. All Random is more balanced than Single Draft.

  7. #127
    Basic Member
    Join Date
    Jan 2012
    Posts
    77
    What i dislike? I dislike that literally 6-7 people are muted per game and that the games become literal shitfests due to that.
    People cant discuss their picks (probably the most important aspect in the game) and they cant discuss strategy while playing, which leads to bad lane compositions and default losses ---> stompgames.
    My last 3 games we had a lastpick pudge on either my or the opponents team, even though the pudge pick makes no sense in that composition and leads to a default lose.
    In the two games where that pudge was on my team, he wasnt able to talk and thus couldnt communicate to us what he wants, leading to double mid compositions with pudge and sf -> default loss in 15-20 minutes each.

    How can valve think that this forced mute system has any place in ranked matchmaking?
    Forget about yourself being muted. If you get matched with muted players its also a default stomploss.

    Lets be honest here, the mute system is a big failure.
    It does not prevent people from flaming. As soon as they are unmuted they flame again.
    Dota is a very competitive game and people get hotblooded pretty fast. This is also true in regular sports.
    Now what does the mute system actually achieve? It achieves that games with muted players are unpredictable for the MMR system.
    Sure that player might have a 5000 rating, but as soon as he is muted, this does not hold true anymore due to the communication barrier.
    He will inevitably lose a lot of games if he keeps playing while his mute his active, which punishes the other 4 players in his team (and also the opposing 5 players, because they get a stomp instead of a decent game).
    Those people then come to the forums and complain about bad matchmaking, when in reality, the root of the problem lies within the mute system.

    I do not belief for a second that the mute system has a large enough effect on people to restrain them from flaming.
    I see flamers every single game. I see muted players every single game.
    Isnt that a sign that the mute system doesnt accomplish what it is intended for, but instead only destroys games on a regular basis?
    Last edited by gh0un; 12-28-2013 at 05:23 AM.

  8. #128
    Basic Member
    Join Date
    Dec 2013
    Posts
    2
    The mmr rating drops for every game you loose, and increase for evry win. That tells me that the system only looks at either WIN or LOOSE. That dont impress me at all!

    Because I want to play with players at my skill level and when it comes to games u are playing solo, you cant look at win or loose!!!!! U have to make a system that looks at each solo player at the end of the game and compare f.eks last hits, denys, xp/min, gold/min, most kills, most assists etc (U know numbers that says something about your skill!!) and give the players more or less points from that???

    I dont understand, can someone explain whats wrong with my example system here?

  9. #129
    Basic Member
    Join Date
    May 2013
    Posts
    58
    FFS I stopped playing MMR because I'm always teamed up with shitface noobs who can't speak English or can't follow simple things we say. Thus I'm making few suggestion here that might (more or less) reduce our problem (if volvo decides to listen to my idea -.- ) :


    2 Phase Calibration :
    Valve resets all our MMR games we played (yes meaning our win/loss stats gets removed) for all of us to start clean.

    Phase 1 : 10 games will evaluate our performance (hero roles, K/D/A, etc...) to determine if we are pros or noobs or in-between category.
    Phase 2 : 10 games to determine our FINAL MMR rank.


    Limit Option Choice :
    Game Mode : Stays the same, no limit to how many modes we wanna play.
    Region : Region limit to 3, 2 being free to choose and 1 fixed choice based on the players location (American in US, Russians in Russia, European in Europe, etc...). **
    Preference : Language limit to 2, 1 being free to choose and 1 fixed based on the players location (Again same as above)(If player location does not have the language preference then those players are free to choose 2 languages). **

    ** Reason for fixed choice is because well lets face it we wont be getting any region lock so by forcing a fixed choice the chance of those "bad players" will team up and play against other "bad players" will most likely increases (feel free to bash me on this one, I don't care if you hate it).


    Muted Players (NOT in-game mute) :
    When valve said that LP players cannot play ranked game that was the best thing they did. On the other hand muted players who plays MMR cannot speak or say anything due bad behavior which drastically lowers the team performance. It's fine to tolerate then in MM since win/lose there wont affect anything but in MMR is a completely different story.

    My suggestion is, just as valve banned LP players from playing MMR why not ban muted players from MMR as well ?

    Game ID : 440947620
    Silencer (Muted), see game to know reason for this suggestion.

  10. #130
    You cant mute players in ranked games! this ruin the game for all team members not only the muted. If you want to punish them for verbal harassment prevent them for playing in RANKDED games. Or something else. I got 3 games in row 3 muted players in my team. This cost us all 3 games. I lost cause of this, even if i have never being muted and this is UNFAIR. The mute system gives an advantage to the other team that they SHOULDNT have. Remove it now

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •