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Thread: [Confirmed] Tranquil Boots do not break on the frontswing of an attack

  1. #1
    Basic Member li.lo's Avatar
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    [Confirmed] Tranquil Boots do not break on the frontswing of an attack

    In DotA 1 TB break as soon you start an attack.

    TB in Dota 2 however only break if you land an attack (missed, evaded or stopped attacks wont count).



    Quote Originally Posted by ChrisC View Post
    Spoiler: 
    ...

    New Tranquil Boots
    =========================
    Active Boots:
    + 85 Movement speed
    + 4 Armor
    + 10 HP Regeneration

    Broken Boots:
    + 60 Movement speed
    + 4 Armor
    Restores when you haven't attacked or been attacked in the last 13 seconds.

    Cannot be disassembled
    PS: Tranquil Boots dont break while orb walking
    „Die Kinder von heute kennen kein Vaterunser, dafür aber Deinemudder.“

  2. #2
    where is my ring of regen >> usless boots

  3. #3
    Basic Member li.lo's Avatar
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    bump
    „Die Kinder von heute kennen kein Vaterunser, dafür aber Deinemudder.“

  4. #4

  5. #5
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    I think it's to prevent accidental disables when hero attempts to auto-attack after casting a spell (very irritating mechanic).

  6. #6
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    Quote Originally Posted by Two Treads View Post
    I think it's to prevent accidental disables when hero attempts to auto-attack after casting a spell (very irritating mechanic).
    That was fixed.

  7. #7
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    Quote Originally Posted by Noo View Post
    That was fixed.
    Well, it's a kind of bandaid fix and problem is more fundamental. Using either option is not strictly more desirable, just like using a-click and move-click in fog etc.

  8. #8
    Volunteer Moderator bu3ny's Avatar
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    Quote Originally Posted by Two Treads View Post
    I think it's to prevent accidental disables when hero attempts to auto-attack after casting a spell (very irritating mechanic).
    If that's the case, then it should at least cancel boots at projectile launch, instead of hit. Would be closer to the original.
    Please, just call me buny.

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