Page 18 of 26 FirstFirst ... 8 16 17 18 19 20 ... LastLast
Results 171 to 180 of 252

Thread: Known Bug List 2.0

  1. #171
    Volunteer Moderator bu3ny's Avatar
    Join Date
    Oct 2011
    Location
    .-.
    Posts
    11,888
    Please, just call me buny.

  2. #172

  3. #173
    Basic Member
    Join Date
    Jan 2013
    Posts
    2
    Rubick's stolen spells (using Legacy Keys) from Invoker is still not fixed

  4. #174
    Volunteer Moderator bu3ny's Avatar
    Join Date
    Oct 2011
    Location
    .-.
    Posts
    11,888
    Please, just call me buny.

  5. #175
    Volunteer Moderator bu3ny's Avatar
    Join Date
    Oct 2011
    Location
    .-.
    Posts
    11,888
    Added
    1. Charge-based spells do not lose a charge when blocked by Linken's Sphere
    2. Allies can destroy sharable non-consumable item (Ring of regen, sage's mask, void stone, ring of health, perseverence)
    3. Attacks during Blade Fury don't damage allies, since allies are not a valid target for Blade Fury, they should take damage from Jug's attacks
    4. Charge of Darkness goes into cooldown whenever Spirit Breaker dies
    5. Enchant Totem's attack damage bonus updates periodically, instead of being set once upon cast
    6. Geomagnetic Grip is not blocked by an enemy Linken's Sphere when it is cast on it while petrified (Bould Smash is blocked)
    7. Enchant Remnant is not blocked by an enemy Linken's Sphere
    8. Towers, wards and lane creeps don't attack Bane when he is channeling his ulti. Towers and wards should always attack him, while lane and neutral creeps only when he has no Aghanim's Scepter
    9. Ghost Ship's hangover health loss is partly treated as damage (currently it can't be categorized to any damage type and not into hp-removal)
    10. Soul Rip's health cost is not properly treated as health cost (blocked by certain effects)
    11. Berserker's Call doesn't cause affected units to try to attack Axe when he's invisible, allowing them to move away
    12. Teleport particles are visible even when the caster is invisible
    13. Pocket suicide doesn't kill the user when the user is invulnerable upon cast
    14. Backdoor protection is not disabled by spell immune lane creeps
    15. Units affected by Ice Blast can be denied by allies
    16. Reaper's Scythe deals too little damage when it kills the target, so that eg Blade Mail reflects too little damage
    17. Searing Arrow's damage is treated as hp removal, so it fully ignores any on-damage event
    18. Reaper's Scythe sometimes doesn't credit the kill to Necrophos
    19. Land Mines' activation delay is slightly too long
    20. Stasis Traps' activation delay is slightly too long
    21. Familiars can block each other or push each other away, instead of phasing through each other




    Removed
    1. Sticky Napalm triggers on Fatal Bonds damage, causing an infinite loop when both come from the same source (possible for Rubick and in AD)
    2. Blade Fury doesn't dispel Pounce
    3. Life Break doesn't dispel Pounce, Deafening Blast disarm and Heaven's Halberd disarm
    Please, just call me buny.

  6. #176
    Basic Member abdo123's Avatar
    Join Date
    Jul 2013
    Posts
    257
    can someone tell us the total count ?

  7. #177
    Volunteer Moderator bu3ny's Avatar
    Join Date
    Oct 2011
    Location
    .-.
    Posts
    11,888
    ^What for? Most of the are redundant or intended anyway. You can't count parity issues as bugs anymore.

    The amount of actual bugs isn't that high.
    Please, just call me buny.

  8. #178
    Basic Member abdo123's Avatar
    Join Date
    Jul 2013
    Posts
    257
    Quote Originally Posted by bu3ny View Post
    Most of the are redundant or intended anyway.
    lets not give Valve more reason not to fix bugs shall we?

    literally the worst response you could ever do.

  9. #179
    Volunteer Moderator bu3ny's Avatar
    Join Date
    Oct 2011
    Location
    .-.
    Posts
    11,888
    Quote Originally Posted by abdo123 View Post
    lets not give Valve more reason not to fix bugs shall we?

    literally the worst response you could ever do.
    Literally not understanding what classifies as a bug and what not.
    Please, just call me buny.

  10. #180
    Basic Member Legion Commander's Avatar
    Join Date
    Sep 2013
    Location
    Stonehall
    Posts
    16,598
    Quote Originally Posted by abdo123 View Post
    lets not give Valve more reason not to fix bugs shall we?
    It is IceFrog who decides what is bug or not.

    Quote Originally Posted by Phoenix. View Post
    2013: 10 heroes, 3 reworks, 4 events, hats, 1 arcana and TI
    2014: 4 heroes, 2 events, 2 arcanas, hats, 1 rework and TI.
    Lazyness. Not to mention the lack of bugfixes, and the amount of new ones with each new content added


    Credits to Phoenix.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •