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Thread: Known Bug List 2.0

  1. #241
    Volunteer Moderator bu3ny's Avatar
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    Crystal Maiden:

    Already existing entries:
    1. Crystal Maiden's death sound does not work (audio bug) -- unchanged
    2. Frost Avalanche's teleport animation does not loop (cosmetic item animation bug) -- unchanged


    New entries:
    1. Crystal Maiden's cast order responses are not hooked up (audio bug)
    2. Crystal Maiden loses all cosmetic items during her special death animation (cosmetic item bug)
    3. Yulsaria's Glacier, Yulsaria's Mantle, White Sentry and Helm of Winter's Warden completely disappear during Crystal Maiden's death animation (cosmetic item bug)
    4. Crystal Nova's pre-cast sound doesn't play when having Yulsaria's Glacer or the Frost Avalanche arcana equipped (audio bug)
    5. Frostbite uses a mini-stun to interrupt the target, instead of doing it like other interrupting root abilities (gameplay inconsistency)
    6. Scepter upgraded Freezing Field applies Frostbite even when it is not leveled up (gameplay bug)
    7. Freezing Field is missing one explosion (gameplay bug)
    8. Make Freezing Field use a slow aura, instead of having it spam a slow debuff (gameplay suggestion)
    9. Freezing Field's sound loses some elements towards the end (audio bug)
    10. Freezing Field's sound doesn't fade in/out properly with fog (audio bug)
    11. Freezing Field shards sound play on CM, instead of shard locations (audio bug)
    12. Freezing Field's icy shards deal damage on spawn, instead of impact (visual bug)
    13. Scepter upgraded Freezing Field Frostbites use hero duration on non-ancient creeps, instead of creep duration (gameplay bug)
    14. Frostbite's sound ends abruptly, instead of fading out (audio bug)
    15. The Beautiful Snowangel taunt doesn't leave a proper snow angel behind anymore (cosmetic item bug)
    16. The Making Friend taunt's second sound plays on Crystal Maiden, instead of the icemaiden figure (cosmetic item bug)
    17. Yulsaria's Glacier custom Crystal Nova animation does not work when equipped together with the White Sentry and/or the Frost Avalanche arcana (cosmetic item bug)
    18. The Heart of the North set has clipping issues within the set (cosmetic item bug)
    19. The Wraps of the Winterbringet set has clipping issues within the set (cosmetic item bug)
    20. Some of Crystal Maiden's cosmetic items are missing backfaces (cosmetic item bug)
    21. The Frost Avalanche arcana's aggressive injured anims are used like non-aggressive anims (cosmetic item bug)
    22. The White Sentry's aggressive animations do not work while on low health (cosmetic item bug)
    23. The White Sentry is missing copies of several animations, causing the staff to break (cosmetic item bug)
    24. The White Sentry uses the wrong animation for the Making Friends taunt (cosmetic item bug)
    25. The Frost Avalanche arcana's White Sentry injured run animation is broken (cosmetic item bug)
    26. Several fixes and additions to Crystal Maiden's ability & modifier tooltips (tooltip bugs/suggestions)
    27. Crystal Maiden's default telport animation does not work (visual bug)
    Please, just call me buny.

  2. #242
    Volunteer Moderator bu3ny's Avatar
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    Removed because fixed:

    1. The Brinebred Cavalier set is missing lip syncing (cosmetic item bug)
    2. Alchemist's teleport animation does not loop (animation bug)
    3. The Aghanim's Scepter Synth buff shows the old health and mana values in its description (200 hp/150 mana, instead of 175 hp and mana) (tooltip bug)
    4. The +80 Unstable Concoction damage talent is not added to the tooltip damage value (tooltip bug)
    5. Choosing the -0.2 Chemical Rage BAT talent slows Alchemist down when chosen during Chemical Rage (gameplay bug)
    6. Chemical Rage's mana regen bonus works for illusion, while other direct mana regen bonuses do not. Make all mana regen sources work for illusions (suggestion)
    7. The Stone Loins belt item and the Forgemaster's Apron belt item are heavily clipping with Axe's body (cosmetic item bug)
    8. The Supreme Black Orc Warboss set appears red when viewed in the loadout, instead of its intended yellow color (cosmetic item bug)
    9. Box-selecting a hawk and a boar does not always select the boar first, so that attack orders can get messed up (gameplay bug)
    10. Viscous Nasal Goo's overhead counter on the target visually resets to 1 whenever losing and regaining vision over it (visual bug)
    11. Stampede still destroys Monkey King's trees during Tree Dance (gameplay bug)
    12. Reality Rift, Boulder Smash, Meat Hook, Toss, Adaptive Strike and Telekinesis prevent units from auto-attacking the target neutral creep for several seconds (gameplay bug)
    13. Hookshot blocks neutral creep camps (gameplay bug)
    14. The Tempest Double messes up with Quickbuy when an item requires a part multiple times (gameplay/UI bug)
    15. The Tempest Double does not gain the night vision bonus from a consumed Moon Shard (gameplay bug)
    16. Tempest Double does not copy the drafted abilities in Ability Draft (gameplay bug)
    17. Bloodseeker's bottom canine teeth are glued to his upper ones (visual bug)
    18. Rupture's target sound does not play upon recasting on the same target (audio bug)
    19. Creeper's Cruel and Hidden Hunter's Shuriken don't fly properly (cosmetic item bug)
    20. Jinada's visual effect does not appear on the target on refresh (visual bug)
    21. Track's cast effects are attached to Bounty Hunter's wrong hand (visual bug)
    22. The status buff responsible for talent bonuses on Spiderlings/Spiderites is not hidden (visual bug)
    23. Spiderlings and Spiderites fly 4500 and 7500 range away respectively when they die to players (visual bug)
    24. Destroy Spin Web ability disappears in the HUD when cast while having multiple webs selected (gameplay bug)
    25. Spin Webs are difficult to see on some custom terrains (visual bug)
    26. Strafe disjoints allied Mist Coil/Fortune's End/Ethereal Bade and attack projectiles (gameplay bug)
    27. Strafe charges get wasted by Naga Ensnare/ PL Spirit Lance fake projectiles (gameplay bug)
    28. Casting spell Steal during Strafe causes Rubick to lose a Strafe charge (gameplay bug)
    29. Multiple attack range bonuses do not stack for manualy cast active attack modifier (gameplay bug)
    30. Death Pact's buff visual effects are too weak for what it does (visual suggestion)
    31. Homing Missile still takes 5 attacks to destroy on level 4, instead of 4 attacks
    32. Cold Feet's and Homing Misile's charges always use the level 1 cooldown as recharge time, instead of the current level's cooldown (gameplay bug)
    33. When stealing Cold Feet or Homing Missile, Rubick also gets the charges from the talent if the enemy chose the talent for it (the only 2 talents which Rubick copies) (gameplay bug)
    34. Ice Blast's threshold includes the talent bonus by default, and the talent itself does nothing at all (gameplay bug)
    35. Status resistance reduces Flaming Lasso's damage debuff twice (gameplay bug)
    36. Penitence uses a projectile, but applies its effects instantly on cast, so that the projectile does nothing (gameplay bug)
    37. Test of Faith cannot target ancient creeps (gameplay bug)
    38. Holy Persuasion's convert buff is purgeable, but doing so does nothing (gameplay bug)
    39. Hand of God sometimes does not play its sound on healed units (audo bug)
    40. Flesh Golem heal doesn't consider the hp bonus from Decay (and probably other str modifying effects like Whirling Death)
    41. Visage's Familiars are summoned too far away from the caster when choosing the amount increasing talent
    42. When having Aghanim's Scepter, the extra familiar is spawned so that Visage is not at their center as it is with 2 familiars
    43. When choosing the +3 wolves talent, the extra wolves are spawned so that Lycan is not at their center as it is with 2 wolves
    44. Lycan's Wolves are summoned too far away from the caster when choosing the amount increasing talent
    45. Turbo mode courier doesn't deliver stackable items, or item components, when the inventory is full, even when they could stack/combine with other items in the inventory
    46. Turbo mode courier can be given move orders
    47. Turbo mode courier's speed and invulnerability can be permanently purged
    48. The courier cannot move items to the stash while carrying a non-full bottle
    49. Observer and Sentry Ward stack does not have a 1 second cooldown like single Observer Wards and Sentry Wards
    50. Leaver's gold doesn't get shared among the leaver's team
    51. Linken's Sphere grants 5 health regen, instead of 5.5
    52. Soul Catcher's -6s cooldown talent reduces its cooldown by 5 seconds
    53. Echo Stomp's wake-up damage threshold counts Echo Stomp's own damage, so that it is basically non-existent
    54. The +75% Spiked Carapace damage talent does not work
    55. Fear does not make hit non-hero player units flee to their fountain
    56. Grave Chill doesn't buff nearby Familiars in Stone Form
    57. The leashes of multiple Dream Coils disappear as soon as one of them disappears, instead of working independently
    58. Shackleshot's status resistance reduction logic is reversed, reduces duration of primary target if secondary target has, instead of the other way
    59. Status resistance doesn't reduce the slow of Shiva's Guard's Freezing Aura
    60. Status resistance reduces Nether Strike's vision duration, so that will fail when the target enters the fog of war
    61. Focus Fire deals lowered damage for one attack when switching to another target, and deals full damage for one attack when switching back to Focus Fire target
    62. Focus Fire's bash talents is not limited to the Focus Fire target and can proc on other enemies during Focus Fire
    63. Pierce can proc on buildings when the attacker has Split Shot or Flak Cannon active
    64. Troll Warlord's legacy and default hotkeys are messed up
    65. Morphling's legacy hotkeys are messed up
    66. Illuminate's Release sub-spell cannot be used when having "Channeled Abilities Require Stop/Hold" option turned on
    67. Status resistance doesn't reduce the slow of Wildwing Ripper's Tornado Tempest Aura
    68. Rubick's illusions don't copy Null Field's current state, and are always in defensive mode
    69. Toggling Null Field breaks channeling spells
    70. The multi-target Adaptive Strike (Str and Agi) talent does not consider cast range bonuses
    71. The multi-shot Stifling Dagger talent does not consider cast range bonuses
    72. Overgrowth affects enemies around Eyes in the Forest, and damages them, even when not having Aghanim's Scpeter in the inventory
    73. Status resistance reduces Pit of Malice's root interval
    74. Status resistance reduces Snowball's vision duration, so that the it may disappear before the Snowball ends, which causes the Snowball to turn invisible
    75. Status resistance reduces Rolling Thunder's timeout modifier twice, so that enemies with status resistance get hit more often than other enemies
    76. Shadow Realm doesn't cancel already targeted single-target spells, but cancels already started attacks
    77. Quill Spray reveals Bristleback's position through the fog of war (gameplay bug)


    Removed because no longer relevant:
    1. The Hawk's Invisibility passive ability is not disabled by Break (gameplay bug)
    2. Give Call of the Wild: Boar a unique cast animation, instead of sharing the same animation as Call of the Wild: Hawk (animation suggestion)
    3. Invisibility buffs don't stack, causing units to be revealed for a split second when having 2 sources of invisibility and one of them expires (gameplay bug) (removed from Broodmother only)
    4. Spin Web's loop sound does not play for the 9th to 16th webs (audio bug)
    5. Make Spin Web destroy trees around Brood/Spiders upon leaving the web (gameplay suggestion)
    6. Add a status buff indicator for Spin Web's fade time (UI suggestion)
    7. Make Chilling Touch not slow upon attacking wards or buildings (gameplay suggestion)
    8. Focus Fire does not grant attack speed when used together with Flak Cannon (when Flak Cannon is cast before Focus Fire)
    9. Shadow Realm prevents allies from targeting Dark Willow, so they have to rely on targeting the portrait (no single-target spell can target her now)
    Last edited by bu3ny; 02-20-2018 at 02:02 PM.
    Please, just call me buny.

  3. #243
    Volunteer Moderator bu3ny's Avatar
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    Dark Seer:

    Already existing entries:
    1. Dark Seer has no teleport animation (animation bug) -- unchanged
    2. Wall of Replica slows heroes upon expiring when they stand in the wall -- unchanged, new thread


    New entries:
    1. Dark Seer's default kilt is missing backfaces, and the right leather strip from the headwear is clipping with his shoulder (visual bug)
    2. Vacuum's pull speed does not update when re-cast on the same units (gameplay bug)
    3. Make Vacuum destroy trees around pulled units (gameplay suggestion)
    4. Vacuum does not deal damage when refreshed (gameplay bug)
    5. Ion Shell is completely invisible on some units (visual bug)
    6. Make Ion Shells of different sources/casters stack on the same target (gameplay suggestion)
    7. Make Ion Shell get reflected by Spell Reflection (gameplay suggestion)
    8. Double-tapping AoE Surge targets behind Dark Seer while moving, forcing him to turn around (gameplay bug)
    9. Surge's cast effect does not repeat on recast (visual bug)
    10. Surge's cast visual effect repeats whenever regaining vision over the buffed unit (visual bug)
    11. Wall of Replica creates illusions of invulnerable heroes without slowing them (gameplay bug)
    12. Wall of Replica does not update upon leveling it up, but does update upon getting Aghanim's Scepter (gameplay bug)
    13. Give Wall of Replica a custom targeting cursor showing the walls' length and width, including the 2nd talent wall (gameplay suggestion)
    14. Some of Dark Seer's cosmetic items are missing backfaces (cosmetic item bug)
    15. Enable some of Dark Seer's spell Vacuum and Wall of Replica cast responses (audio suggestion)
    16. Several fixes and additions to Dark Seer's ability & modifier tooltips (tooltip bugs/suggestions)






    Removed:
    1. Courier can spawn in inaccessible areas
    2. Necronomicon Archer Purge can't place its debuffs on invulnerable targets, getting wasted on them
    3. Nullifier can't place its debuffs on invulnerable targets, getting wasted on them
    4. Spell Block is castable on self
    5. Linken's Sphere can still be targeted on self
    6. Roshan can't be attacked from one spot on the left side from within his pit
    7. Satyr Banisher's Purge cant be cast on invulnerable units
    8. The Ancient Thunderhide's cast animations are messed up (Frenzy uses Slam animation, and Slam uses no animation)
    9. Satyr Banisher Purge can't place its debuffs on invulnerable targets, getting wasted on them
    10. Multiple attack range bonuses do not stack for manualy cast active attack modifier (gameplay bug)
    11. Repicking in All Random can give you the same hero again
    12. Enemies' skillbuilds are visible through range displays of their ability tooltips
    13. The Hero Picker occasionally displays the wrong hero after random
    Last edited by bu3ny; 03-12-2018 at 06:12 AM.
    Please, just call me buny.

  4. #244
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    Dark Willow:

    Already existing entries:
    1. Dark Willow has no death body impact sound (audio bug) -- unchanged
    2. Casting Shadow Realm doesn't stop Dark Willow's attack order, so that it may get immediately canceled/wasted -- unchanged
    3. Shadow Realm protects Dark Willow against some non-targeted AoE spells -- removed, consistent behavior with invisibility
    4. Some projectile-based abilities can still target Dark Willow during Shadow Realm -- removed, added heat-seeking missile and concussive shot to next entry, discarded rest because consistent behavior with invis
    5. Shadow Realm doesn't protect against Omnislash, Wrath of Nature, AoE Mana Drain, Heat-Seeking Missile and Concussive Shot -- unchanged
    6. Attacking runes during Shadow Realm releases an invisible projectile which plays no sound on impact -- unchanged
    7. Shadow Realm's damage modifier doesn't disappear when the projectile gets evaded in any way -- unchanged
    8. Shadow Realm doesn't deal damage when the target moved too far before projectile impact -- unchanged
    9. Recasting Shadow Realm and releasing a second projectile before the previous cast projectile hits, makes the second projectile deal no damage -- unchanged
    10. Shadow Realm deals no damage when Dark Willow dies before projectile impact -- unchanged
    11. Cursed Crown pierces spell immunity when reflected with Lotus Orb -- unchanged
    12. Cursed Crown's visual effect is not visible when the target turns hidden -- unchanged
    13. Bedlam's projectiles come from Dark Willow, instead of Jex -- removed, fixed


    New entries:
    1. Bedlam and Terrorize can be cast at the same time (gameplay bug)
    2. Attack-ground orders do not work during Shadow Realm (gameplay bug)
    3. Shadow Realm protects against damage from Boundless Strike, Swasbuckle and Tree Toss (gameplay bug)
    4. Some items can still target Dark Willow during Shadow Realm (gameplay bug)
    5. Terrorize gets canceled when dying before Jex reaches the target area (gameplay bug)
    6. Make allies, spectators and coaches able to select Dark Willow during Shadow Realm (gameplay suggestion)
    7. Bramble Maze is missing a range finder, and its AoE targeting cursor breaks when selecting in a certain way (visual bug)
    8. Dark Willow's stun and flail animations do not loop (animation bug)
    9. Jex is still visible in its cage during Bedlam, Terrorize and the taunt (visual bug)
    10. Dark Willow's rare injured attack animation is used as a non-injured animation (animation bug)
    11. Dark Willow's victory particle effects do not work (visual bug)
    12. Bramble Maze's ground texture effect sometimes appears at old cast locations when gaining vision over the locations (visual bug)
    13. Bramble Maze's cast animation does not make use of the weapon, but does in the effigy version (animation bug)
    14. Bedlam's cast particle effects are bound to Jex, instead of Dark Willow (visual bug)
    15. Shadow Realm's projectile particle effects instantly disappear when disjointed (visual bug)
    16. Shadow Realm's sound does not stop on death (audio bug)
    17. Dark Willow has the wrong invis rune response marked as not-repeating (audio bug)
    18. Shadow Realm's cast sound does not fade in/out with the fog of war (audio bug)
    19. Terrorize's projectile sound does not fade in/out with the fog of war (audio bug)
    20. Dark Willow's non-verbal attack responses are used way too often, give them a lower chance of being used (audio suggestion)
    21. When interrupting the "Thorns And All" taunt, the probs used by it get stuck on Dark Willow (cosmetic item bug)
    22. Dark Willow has no teleport animation (animation bug)
    23. Several fixes and additions to Dark Willow's ability & modifier tooltips (tooltip bugs/suggestions)
    Please, just call me buny.

  5. #245
    Volunteer Moderator bu3ny's Avatar
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    Dazzle:

    Already existing entries:
    1. Unexplained bug with Ice Blast's dot, probably caused by Shallow Grave -- removed, no new instances reported since then
    2. Double-tapping AoE Shallow Grave targets behind Dazzle while moving, forcing him to turn around -- unchanged


    New entries:
    1. Darkclaw Emissary Staff uses the wrong teleport model animation (cosmetic item bug)
    2. Darkclaw Emissary Staff is missing some animations (cosmetic item bug)
    3. Most of Dazzle sets use his default foley sound, despite having no moving parts (cosmetic item bug)
    4. Most of Dazzle's backpiece items claim to have custom anims, despite not having any (cosmetic item bug)
    5. Several fixes and additions to Dazzle's ability & modifier tooltips (tooltip bugs/suggestions)
    6. Poison Touch's slow value does not update to new levels on refresh (gameplay bug)
    7. Weave's tick interval does not adapt to reduced durations (gameplay bug)
    8. Shallow Grave prevents some insta-killing effects, causing them to malfunctions (gameplay bug)
    9. Shallow Grave malfunctions when losing Aghanim's Scepter during the cast time (gameplay bug)
    10. Weave's armor change starts one instance too late (gameplay bug)
    11. Shadow Wave completely ignores wounded ancient creeps and creep-heroes (gameplay bug)
    12. Poison Touch's reach doesn't increase with its growing cast range per level (gameplay bug)
    13. Shadow Wave's effect visible through fog when cast on self (visual bug)
    14. Weave's visual effect cancels the effects of many other spells (visual bug)
    15. Shallow Grave's visual effect doesn't reset upon refreshing the buff (visual bug)
    16. Shadow Wave's beam inconsistent visibility when jump targets are not visible (visual bug)
    17. Shadow Wave's beam starts at unit origin, visually breaking the link (visual bug)
    18. Shadow Wave creates an extra beam on the primary target ally (visual bug)
    19. Dazzle's rare idle animation plays during injured phase (visual bug)
    20. Weave's sound effect plays on the caster, instead of target area (audio bug)
    21. Shallow Grave gets really loud when graving multiple heroes with Scepter (audio bug)
    22. Poison Touch's target sound repeats whenever gaining vision over the targets (audio bug)
    23. Shallow Grave's visual and sound effect don't stop when the target dies (visual/audio bug)
    24. Dazzle's secondary rune responses are not hooked up (audio bug)
    25. Use Poison Touch's tick sound for when the debuff gets refreshed (audio suggestion)
    26. Allow Shadow Wave to directly target invulnerable allies (gameplay suggestion)
    Please, just call me buny.

  6. #246

  7. #247

  8. #248
    Volunteer Moderator bu3ny's Avatar
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    Death Prophet:

    Already existing entries:
    1. Spirit Siphon checks for charges after targeting the spell, instead of before -- unchanged
    2. Exorcism heals for damage done unmodified by armor -- removed, not a bug
    3. Exorcism's spirits attack units in fog of war -- removed, not a bug
    4. Exorcism ghosts don't deal any damage to certain units (list of units in thread) -- updated with new thread


    New entries:
    1. Death Prophet uses the wrong mini icon, only the minimap uses the right icon (visual bug)
    2. When Death Prophet dies, the error model appears (visual bug)
    3. Crypt Swarm's particle are no destroyed properly when cast multiple times in a row (visual bug)
    4. Crypt Swarm's sound is bound to the caster, instead of the projectile (audio bug)
    5. Spirit Siphon's debuff is dispellable, allowing Spirit Siphon to be stacked on the target (gameplay bug)
    6. Spirit Siphon checks for valid targets after targeting the spell, instead of before (gameplay bug)
    7. Spirit Siphon's particles get stuck when target turns invisible (visual bug)
    8. Exorcism spirits attack (and heal from) units they can't damage (gameplay bug)
    9. Exorcism's haste talent can be abused to gain permanent haste (gameplay issue)
    10. Exorcism spirits sometimes get stuck and circle around one point (gameplay bug)
    11. Exorcism spirits don't stop attacking their target even when the target turned ethereal or invulnerable (gameplay bug)
    12. Exorcism spirits prioritse non-spell immune over spell immune units (gameplay bug)
    13. Exorcism's spirit spawn particles repeat whenever spirits get visible (visual bug)
    14. Exorcism spirits don't stop moving when pausing the game (Demo Mode bug)
    15. Add jiggle bones to the two parts hanging down on either side of the Crown of the Death Priestess head piece (cosmetic item suggestion)
    16. Some parts of the Temptation of the Mothbinder are not included in the complete set (cosmetic item bug)
    17. The Corpse Maiden set may have some animations mixed up (possible cosmetic item bug)
    18. Death Prophet does not use her rare idle animations when having the Merqueen set equipped (cosmetic item bug)
    19. Skirt of the Mothbinder doesn't mention its ambient effect under modifiers (cosmetic item bug)
    20. The Fatal Blossom Scarf clips into Death Prophet's model a lot (cosmetic item bug)
    21. The Forteller's Drape clips into the Forteller's Adorn, both parts of the same set (cosmetic item bug)
    22. The Outland Witch Tatters was not merged into the leg slot item like how other vortex slot items were (cosmetic item bug)
    23. Some of Death Prophet's cosmetic items are missing backfaces (cosmetic item bug)
    24. Reflected Spirit Sipon pierces spell immunity and can be stacked on one target (gameplay bug)
    25. Make Exorcism spirits visible through the fog of war for the caster and their allies (gameplay suggestion)
    26. Several fixes and additions to Death Prophet's ability & modifier tooltips (tooltip bugs/suggestions)
    Please, just call me buny.

  9. #249
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    Disruptor:

    Already existing entries:
    1. Disruptor's teleport animation does not loop -- removed, fixed
    2. Casting Kinetic Field twice causes the first cast one to not function at all -- replaced with new thread


    New entries:
    1. Disruptor's injured idle animation doesn't loop properly (visual bug)
    2. Disruptor's rare idle animations play during his injured phase (visual bug)
    3. Disruptor's arms are clipping through his default arm slot item (visual bug)
    4. Disruptor's showcase view camera is too low (visual bug)
    5. Thunder Strike's damage talent updates all current instance (gameplay bug)
    6. Thunder Strike ends prematurely after the target's death (gameplay bug)
    7. Thunder Strike doesnt stay at the target death location when they respawn (gameplay bug)
    8. Make Thunder Strike stack when recast, instead of refreshing duration (gameplay suggestion)
    9. Thunder Strike's orb fails to follow the target when it can't reveal it (visual bug)
    10. Thunder Strike's particles stop drawing when the target enters fog of war (visual bug)
    11. Thunder Strike's strike aoe particles dont draw when the target is hidden (visual bug)
    12. Thunder Strike's visual effects sink into the ground when the target dies (visual bug)
    13. Thunder Strike's AoE particles don't adapt to the damage area (visual bug)
    14. Thunder Strike's Thunderator sound doesn't stop when dispelled (audio bug)
    15. Thunder Strike's Thunderator sound doesn't last the full duration (audio bug)
    16. Add an AoE targeting cursor to Thunder Strike (UI suggestion)
    17. Change Thunder Strike vision from model reveal to flying vision in dmg aoe (gameplay suggestion)
    18. Glimpse is not dispelled on death (gameplay bug)
    19. Glimpse puts back enemies to their death location when cast after respawn (gameplay issue)
    20. Glimpse places its tracker modifier on creep-heroes, but cant target them (gameplay bug)
    21. Glimpse places no visible status debuff on the target (visual bug)
    22. Kinetic Field malfunctions when multiple fields overlap (gameplay bug)
    23. Kinetic Field fails to stop fast enemies when they are auto-attacking (gameplay bug)
    24. Kinetic Field issues with Force Staff (gameplay issue)
    25. Allies can get stuck on enemies which are stopped by Kinetic Field (gameplay bug)
    26. Kinetic Field's modifier lingers for 0.5 seconds (gameplay bug)
    27. Kinetic Field's vision duration doesn't match the field's duration (gameplay bug)
    28. Kinetic Field interaction with forced movement (gameplay suggestion)
    29. Kinetic Field's sound doesn't match the duration (audio bug)
    30. Static Storm's AoE particles don't adapt to the effect area properly (visual bug)
    31. Static Storm's vision radius doesn't match effect radius (gameplay bug)
    32. Static Storm can't prevent instant cast spells when entering area (gameplay bug)
    33. Static Storm spams its debuff on enemies within its area (gameplay bug)
    34. Crimson Raptor of Druud is missing a part for Disruptor to hold on with his hand (cosmetic item bug)
    35. Resistive Pinfold particles dont last long enough for talent duration (cosmetic item bug)
    36. Resistive Pinfold sound audible through fog of war (cosmetic item bug)
    37. Static Lord back piece is clipping into Disruptor's model (cosmetic item bug)
    38. Tempest's Wrath shoulder item is heavily clipping into the back piece of the same set (cosmetic item bug)
    39. Morddos and Valakul have some texture issues (cosmetic item bug)
    40. Bindings of the Galvanized Spark mount's icon does not match model (cosmetic item bug)
    41. Some of Disruptor's cosmetic items are missing backfaces (cosmetic item bug)
    42. Several fixes and additions to Disruptor's ability & modifier tooltips (tooltip bugs/suggestions)
    Please, just call me buny.

  10. #250
    Volunteer Moderator bu3ny's Avatar
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    Doom:

    Already existing entries:
    1. Infernal Blade cannot be used by illusions of Doom which are allowed to cast abilities -- unchanged
    2. Multiple attack range bonuses do not stack for manualy cast active attack modifier -- removed, fixed
    3. Aghs upgraded Doom deals too much damage against targets with status resistance -- unchanged


    New entries:
    1. Zeal of Omoz Arkosh loadout animation is not compatible with the Pits of Omoz and Dominator's Stance loadout animations (cosmetic item bug)
    2. Crown of Hell's loadout animation plays constantly, instead of randomly (cosmetic item bug)
    3. Zeal of Omosh Arkosh is missing a lot of animations, so the default hand glitches through the item on many animations (cosmetic item bug)
    4. Several issues with custom loadout animations, and some animations are missing. (cosmetic item bug)
    5. Last Judgement's weapon particles are not attached properly (cosmetic item bug)
    6. Devouring a 1-spell neutral creep under the control of Lifestealer via Infest causes Doom's second empty skill slot to be removed (UI bug)
    7. Devour does not set its gold bonus upon cast (gameplay bug)
    8. Getting Aghanim's Scepter after Dooming an enemy fully resets the Doom duration of the Doom, instead of freezing the duration (gameplay bug)
    9. Doom cannot be cast on ancient creeps (gameplay bug)
    10. Doom's cast sound does not play again upon casting itg again on the same target (audio bug)
    11. Doom's loop sound does not fade in/out when the target leaves/enters the fog of war (audio bug)
    12. Doom's mud golem doomlings use Devour's animation for their Hurl Boulder (animation bug)
    13. Doom's mud golem doomlings use Doom's default death sound, which is unfitting (audio bug)
    14. Doom's +40 damage talent instantly updates current instances of Doom (gameplay bug)
    15. Add more animations for Doom usingh neutral creeps' spells (visual suggestion)
    16. Harpy Stormcrafter Chain Lightning and Ancient Black Dragon Fireball cast particles are not attached properly on Doom (visual bug)
    17. Mud Golem Hurl Boulder stops working when losing the spell before projectile impact (gameplay bug)
    18. Infernal Blade has no targeting check for Roshan (gameplay bug)
    19. Infernal Blade cannot be used by illusions of Doom which are allowed to cast abilities (gameplay bug)
    20. Infernal Blade is missing its silence check upon cast, so it ignores silences when getting silenced during the cast animation (gameplay bug)
    21. Infernal Blade does not trigger when used with instant attacks (gameplay bug)
    22. The icons of status buffs and debuffs placed by neutral creep spells by Doom turn blank when Doom loses the spell acquiring new ones (visual bug)
    23. Ogre Frostmage Ice Armor stops slowing attackers when losing the spell while having the buff (gameplay bug)
    24. Ancient Prowler Shaman Petrify's sound effect completely overrides attack sounds, instead of layering on them, and plays on the caster, instead of the target (audio bug)
    25. Ancient Prowler Shaman Petrify's particles are not attached properly on Doom (visual bug)
    26. Pyre's and Eye of Omoz' custom attack animations override Infernal Blade's cast animation (animation bug)
    27. Doom's rare idle animations play during his injured phase (animation bug)
    28. Satyr Banisher Purge's sound does not play when used by other units than the Satyr Banisher (audio bug)
    29. Satyr Tormenter Shockwave stops working when losing the spell while the projectile travels (gameplay bug)
    30. Scorched Earth's damage, regen and speed values are not properly saved upon ability cast, and update all differently from each other (gameplay bug)
    31. Scorched Earth's loop sound does not fade in/out when the caster leaves/enters the fog of war (audio bug)
    32. Scorched Earth plays its looping sound for every buffed unit under the caster's control (audio bug)
    33. Scorched Earth stops working when the caster turns invulnerable (gameplay bug)
    34. Dark Troll Warlord Ensnare stops working when losing the spell before projectile impact (gameplay bug)
    35. Morphling uses wrong animations for spells acquired via Devour (animation bug)
    36. Devour's modifier appears as a debuff instead of a buff (UI bug)
    37. Add a popup message for when Doom gets new spells with Devour (UI suggestion)
    38. Make Devour go on cooldown based on the digestion time (gameplay suggestion)
    39. Aghs upgraded Doom deals too much damage against targets with status resistance (gameplay bug)
    40. Doom's damage interval is slightly too big (gameplay bug)
    41. Some of Doom's cosmetic items are missing backfaces (cosmetic item bug)
    42. Gaining or losing Aghanim's Scepter during Doom makes Doom gain/lose the Break effect (gameplay bug)
    43. Make Doom get all 3 spells of Ancient Thunderhides and Ancient Black Dragons when devouring them (gameplay suggestion)
    44. Several fixes and additions to Doom's ability & modifier tooltips (tooltip bugs/suggestions)


    ---

    Removed
    1. Centaur Warrunner's' Disruptor's and Razor's teleport animation do not loop (animation bug)
    Last edited by bu3ny; 10-26-2018 at 04:08 PM.
    Please, just call me buny.

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