Dragon Knight:

Already existing entries:
  1. Remove unit targeting from Breathe Fire -- unchanged
  2. Attack projectiles launched during Elder Dragon Form do not apply poison/splash/area slow when EDF ends before they hit -- new thread, 288716
  3. Dragon Knight has no teleport animation in Elder Dragon Form -- unchanged

New entries:
  1. Dragon Knight's hero and minimap icon colors do not match his model (visual bug)
  2. Dragon Knight's teleport animation does not loop properly (visual bug)
  3. Dragon Knight's first attack animation has a small animation error in the 14th and 15th frame (visual bug)
  4. Dragon Knight's rare idle animation plays during his injured phase (visual bug)
  5. Add particle effects to Breathe Fire's debuff (visual suggestion)
  6. Breathe Fire increases attack damage of hit enemies who already have negative attack damage (gameplay bug)
  7. Breathe Fire's sound is bound to the caster, instead of the projectile (audio bug)
  8. Breathe Fire's damage and attack damage reduction values are not set upon cast (gameplay bug)
  9. Dragon Tail's range indicator does not update when entering or leaving Elder Dragon Form (visual bug)
  10. Dragon Tail's damage and stun values are not set upon cast (gameplay bug)
  11. Elder Dragon Form's effect are set upon projectile impact, instead of launch, causing attacks made before cast to apply EDF effects, and attacks launched during EDF to not apply EDF effects when expiring before hit (gameplay bug)
  12. Disjointing an EDF attack projectile makes it apply the splash damage instantly around the target, instead of when the projectile reaches its location before the disjoint (gameplay bug)
  13. Elder Dragon Form's miss splash damage does not hit the primary target (design issue)
  14. Elder Dragon Form does not apply the area poison/slow on missed attacks, but does apply the area damage (design issue)
  15. Dragon Knight uses his default melee pre-attack sounds in Elder Dragon Form (audio bug)
  16. Give Dragon Knight's dragon models teleport animations (visual suggestion)
  17. Give Dragon Knight an animation for transforming back into a knight (visual suggestion)
  18. Elder Dragon Form's poison affects allied units if primary target, but the frost does not (gameplay bug)
  19. Elder Dragon Form places its poison debuff on wards (gameplay bug)
  20. Illusions of Dragon Knight copy Elder Dragon Form's current level, instead of the cast level (gameplay bug)
  21. Illusions of Dragon Knight play Elder Dragon Form's cast sound, particles, and animation upon spawning, instantly revealing themselves as illusions (gameplay bug)
  22. Elder Dragon Form slows attack speed by 20, instead of 30 (gameplay bug)
  23. Elder Dragon Form's AoE poison doesn't affect buildings (design issue)
  24. Attacks started during Elder Dragon Form will still use ranged projectile even when Elder Dragon Form expired before the attack finishes (gameplay bug)
  25. Bitterwing, Dragon Form of the Third Awakening, and Dragon of the Outland Ravager are missing wing flap sounds (cosmetic item bug)
  26. The wing flap sound of the default dragon, Elder Drake of Blazing Oblivion, Kindred of the Iron Dragon, and Shadow of the Burning Scale play twice (cosmetic item bug)
  27. Reconnecting messes up cosmetic items of transformed heroes (cosmetic item bug)
  28. Illusions in Elder Dragon Form place a fake poison debuff that does nothing, the debuff should either damage, or not be placed at all (gameplay inconsistency)
  29. When expiring, transformation spells transform back all affected units back visually (visual bug)
  30. When casting Morph on a transformed hero, Morphling copies their melee/range type granted by the transformation, even though he does not copy the transformation itself (gameplay bug)
  31. Kindred of the Iron Dragon custom animation for Dragon Tail does not work (cosmetic item bug)
  32. Kindred of the Iron Dragon's custom Dragon Tail particle effects were not updated to the projectile in Elder Dragon Form (cosmetic item bug)
  33. Kindred of the Iron Dragon's custom Dragon Tail particle effect has a part locked to Dragon Knight, making them move along with him instead of the target (cosmetic item bug)
  34. Kindred of the Iron Dragon Dragon Tail has too many camera shake sources (cosmetic item bug)
  35. Elder Dragon Form items don't show their 3 levels as dynamic styles (UI bug)
  36. Elder Drake of Blazing Oblivion dragon form has its mouth glued together (cosmetic item bug)
  37. Bitterwing is missing wing loop animation (cosmetic item bug)
  38. Elder Dragon Form's spawn animation gets messed up by the wing loop anim (visual/cosmetic item bug)
  39. Bitterwing, and Dragon of the Third Awakening are missing their generic_channel animation (cosmetic item bug)
  40. Bitterwing, and Dragon of the Third Awakening use the old Breathe Fire animation, instead of the new one (cosmetic item bug)
  41. Normalize all the animations of Dragon Knight's dragon models (cosmetic item suggestion)
  42. Cover up the neck and upper arms for the Bitterwing Legacy set (cosmetic item suggestion)
  43. The Outland Ravager set is not bundled together properly, with some parts of the set not being in the set (cosmetic item bug)
  44. Bitterwing, and Elder Drake of Blazing Oblivion are missing lip syncing (cosmetic item bug)
  45. Some of Dragon Knight's cosmetic items are missing backfaces (cosmetic item bug)
  46. Several sets of Dragon Knight have clipping issues (cosmetic item bug)
  47. Several Dragon Form responses are not hooked up (audio bug)
  48. Several fixes and additions to Dragon Knightability & modifier tooltips (tooltip bugs/suggestions)



  1. Abaddon has no teleport animation (animation bug)
  2. Brewmaster has no teleport animation (animation bug)
  3. Bristleback has no teleport animation (animation bug)
  4. Chaos Knight has no teleport animation (animation bug)
  5. Chen has no teleport animation (animation bug)
  6. Clockwerk has no teleport animation (animation bug)
  7. Enchantress has no teleport animation (animation bug)
  8. Enigma has no teleport animation (animation bug)
  9. Morphling has no teleport animation (animation bug)
  10. Replicate minimap icon is red when the caster is disconnected
  11. Replicates of Faceless Void or Rubick have 1000 ms inside their Chronospheres, instead of their default ms (Faceless Void replicate), or being unable to move (Rubick replicate)
  12. Casting Morph Replicate while the Replicate is in the air through Walrus Punch or Kick causes Morphling to face down or upwards
  13. Hybrid illusions of Spectre can use Reality to swap with original Spectre's Haunt illusions
  14. Hybrid illusions of Techies/Templar Assassin can detonate Techies' Remote Mines/Templar Assassin's Psionic Traps
  15. Memory leak issue with Hybrid illusions, staying for the entire game, instead of disappearing after a while
  16. Juxtapose illusions created by the Juxtapose illusions of Hybrid illusions use the original Phantom Lancer's attributes, instead of the Hybrid illusion's attributes
  17. Mirror Image or Phantasm cast by Hybrid illusion does not get canceled on death, like how it does when Naga dies during it
  18. Disruption cast on a Hybrid illusion does not get canceled when the Hybrid dies during it, like how it does when any other target dies
  19. Hybrid illusions do not grant any gold/exp bounty