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Thread: [New Hero] Geomantic Sorceress

  1. #1
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    Red face [New Hero] Geomantic Sorceress

    Counter Pusher / Disabler

    My idea for this hero is someone that can uniquely interact with the towers on the map, providing a team with tools need to delay pushers from destroying vital towers during key points in the game. Both collapse and earth pillar give the hero tools for disabling and isolating enemies during team fights. Earth pillar also can provide a tactical advantage by lifting friendly units or towers high into the air where from which the battlefield can be surveyed.

    Durations, damages, ranges, and stun durations are all guess work. I'm leaving out cooldown times.

    [Collapse] (Kinda like Kunkka's Torrent)

    Creates a depression in ground that, after a short delay, summons a sinkhole damaging any enemy units that walk into it and traps them underground for the duration of the skill.

    Range: 750
    Radius: 215
    Damage: 100/150/250/300
    Duration: 4/4/5/5

    Notes: Enemy units trapped underground do not take damage for the duration of the skill unless by auras that deal HP removal damage (Heartstopper, etc.).

    Notes: Enemy units can not escape from the sinkhole.

    Notes: Damage is blocked by Magic immunity, but the enemy can still be trapped.

    Notes: Blocked by Linken's Sphere and grants free pathing for 1 second.


    [Geomantic Armor]

    Grants bonus armor.

    2/3/4/6

    Radius: 900
    Lasts for 2/3/4/6 seconds after allies leave the aura (based on level of the skill).


    [Seismic wave] (Kinda like Drow Ranger's Gust)

    Stomps the ground, releasing a wave that deals damage and disorientates an enemy causing their attacks to have a chance to miss.

    Ability: Target Point

    Range: 900
    Radius: 250
    Damage: 100/175/250/300

    Miss Chance: 45/55/65/75%
    Duration: 4.25 seconds


    (Ultimate) Earth Pillar

    Creates a mass of stone and dirt that rises up from the ground, lifting any enemy, ally, or tower into the air on top of a pillar of earth.

    Range: 1500
    Radius: 215
    Duration: 12 seconds
    Damage: 60/120/180
    Charges: 1/2/3
    Stun Duration: 0.5 seconds

    Aghanim's Scepter;
    Gives global cast range.
    Damage: 100/160/240

    Note: Does not damage enemy towers.

    Notes: Damage and stun is blocked by Magic immunity and Linken's Sphere, but the enemy is still lifted into the air by the pillar.
    Last edited by kritzinger; 02-26-2014 at 01:35 PM.

  2. #2
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    I like the concept of the ult.

    Everything else is meh.

  3. #3
    Basic Member d07.RiV's Avatar
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    unless by auras that deal HP removal damage (Heartstopper, Radiance, etc.).
    Wat?

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    Basic Member katsaroulhs's Avatar
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    I like the overall concept.

    2 things though:

    1) Geomantic armor seems underwhelming and boring. Try to come up with something more interesting.

    2) The global aspect of the Aghanim's imbued ulti, seems Overpowered. If I understand correctly, the pillar raises all the enemies it finds, and stays there for 12 full seconds. Seems too strong to do from global range.
    Spoiler: 

  5. #5
    Basic Member MeatShake's Avatar
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    Make the W and E less basic, the ult would probably be a nightmare to produce so it's gotta be reworked to a less crazy idea but keep what it does the same in spirit. Also http://playdota.com

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    Basic Member katsaroulhs's Avatar
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    Quote Originally Posted by MeatShake View Post
    Make the W and E less basic, the ult would probably be a nightmare to produce so it's gotta be reworked to a less crazy idea but keep what it does the same in spirit. Also http://playdota.com
    Yeah he got permission from a mod to post it here. When are you people gonna understand that DotA is not Dota 2?
    Spoiler: 

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    Quote Originally Posted by MeatShake View Post
    No, it's allowed in Misc.

    And why would the ult be hard to code? It's basically Fissure.

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    Quote Originally Posted by katsaroulhs View Post
    I like the overall concept.

    2 things though:

    1) Geomantic armor seems underwhelming and boring. Try to come up with something more interesting.

    2) The global aspect of the Aghanim's imbued ulti, seems Overpowered. If I understand correctly, the pillar raises all the enemies it finds, and stays there for 12 full seconds. Seems too strong to do from global range.
    Yeah, I wanted geomantic armor was crappy on purpose to level out how strong the other skills are.
    The global aspect of the pillar was inspired by Gyrocopter's "Call Down" Aghanim's upgrade. The other option would be simply increase the case range, pillar charges, or damage scaling.

    Quote Originally Posted by d07.RiV View Post
    Wat?
    Well, the idea is that an enemy is trapped underground so they can't be targeted by right clicks or hit with spells. But skills that do damage in an aura can still hit the enemy because... it is an aura.

    Quote Originally Posted by MeatShake View Post
    Make the W and E less basic, the ult would probably be a nightmare to produce so it's gotta be reworked to a less crazy idea but keep what it does the same in spirit. Also http://playdota.com
    The idea was inspired by mixing Earthshaker's terrane changing "Fissure" with some type of tower interaction and the feeling of being on top of the mountainous ward spots close to Dire and Radiant's bases.
    Last edited by kritzinger; 02-26-2014 at 01:15 PM.

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    He means that Radiance isn't HP removal.

  10. #10
    Basic Member katsaroulhs's Avatar
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    Quote Originally Posted by kritzinger View Post


    Well, the idea is that an enemy is trapped underground so they can't be targeted by right clicks or hit with spells. But skills that do damage in an aura can still hit the enemy because... it is an aura.


    The "wat" response, was probably due to the fact that Radiance deals Magical dmg, and not HP removal.

    Also this Ulti sounds much more powerful that Gyrocopter's. If the enemies have no way to get over impassable terrain, they are basically out of the game for 12 seconds.
    Spoiler: 

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