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Thread: AD wish list of fixes and improvements

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  1. #1

    AD wish list of fixes and improvements

    • Remove DWS
    • Fix moon glaives not working for some melee, and leaving glitched glaives visible all over the map
    • Tie the int steal of Silencer to Glaives of Wisdom
    • Tie the nighttime vision agh's upgrade to NS's Darkness ult rather than the hero model
    • Tie free movement in Chronosphere to the owner of the skill, remove from void
    • Fix Elder Dragon Form not working on some melee heroes
    • Fix Witchcraft (Death Prophet passive) to actually give movement speed like the skill says it does
    • Add visible projectiles to melee heroes when casting orb attacks? This is a sticky issue because it involves giving melee an actual projectile, and then ...what projectile speed? Same for every melee, at what value? Compare clinkz/CM to sniper projectile.
    • Change the method of populating AD and add in the missing heroes (http://dev.dota2.com/showthread.php?t=124399)
    • Make it possible to swap hotkeys for spells. My suggestion would be clicking and holding a spell for ~2 seconds would "lift" the spell onto the cursor where you can drag and drop it to swap it with other skills you own.
    Last edited by walkingcarpet; 03-08-2014 at 12:36 PM.

  2. #2
    Basic Member frankles's Avatar
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    Why not remove void being able to move in others chronos as well if you don't want heroes to have the innate stuff such as the int steal and NS aghs upgrade?

  3. #3
    Quote Originally Posted by frankles View Post
    Why not remove void being able to move in others chronos as well if you don't want heroes to have the innate stuff such as the int steal and NS aghs upgrade?
    That is a perfectly good point, just slipped my mind. Added.

  4. #4
    Basic Member Hive's Avatar
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    Quote Originally Posted by frankles View Post
    Why not remove void being able to move in others chronos as well if you don't want heroes to have the innate stuff such as the int steal and NS aghs upgrade?
    Void can move in any chrono because Rubick exists. Void should retain this model based ability imo.

    I agree with all other items on the list, it's a nice wishlist. Personally I would like to see the final one "Change the method of populating AD and add in the missing heroes (http://dev.dota2.com/showthread.php?t=124399)" the most. This would really open up the versatility of the game mode and allow for some more creative builds.

  5. #5
    Basic Member d07.RiV's Avatar
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    Void can move in any chrono because Rubick exists. Void should retain this model based ability imo.
    That's not really an argument because in normal game he actually has the chronosphere spell.

  6. #6
    Basic Member Hive's Avatar
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    Quote Originally Posted by d07.RiV View Post
    That's not really an argument because in normal game he actually has the chronosphere spell.
    Well it is an argument, unless you expect them to create an AD specific Void model.

  7. #7
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    I made a poll some time ago here http://dev.dota2.com/showthread.php?t=127529 but not many people voted.

    Anyway it would be nice if devs added in-game poll for us playing AD to see how to improve it.

    Currently meepo/riki ulti's are op, there aren't too much skills to pick so mostly everyone gets his decided combo broken and game is either pre-decided or simply boring.

    Is there even a way of reaching devs with those requests here?

  8. #8
    Volunteer Moderator bu3ny's Avatar
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    Lol, riki ulti op?

    Yes, that's your typical low rating pub.
    Buy detection and he basically has no ulti anymore.
    Please, just call me buny.

  9. #9
    Basic Member Heh_'s Avatar
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    Quote Originally Posted by bu3ny View Post
    Lol, riki ulti op?

    Yes, that's your typical low rating pub.
    Buy detection and he basically has no ulti anymore.
    Well, riki ult is fairly strong if the drafter picks up 3 nukes. You can't have sentry/gem coverage everywhere, and one lapse means 1/2 dead heroes from the >1k nuke damage.

  10. #10
    Basic Member Jan2011's Avatar
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    Quote Originally Posted by Heh_ View Post
    Well, riki ult is fairly strong if the drafter picks up 3 nukes. You can't have sentry/gem coverage everywhere, and one lapse means 1/2 dead heroes from the >1k nuke damage.

    If you find spelling errors, you are free to take them.

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