Page 1 of 6 1 2 3 ... LastLast
Results 1 to 10 of 56

Thread: [New hero] Illusionist

  1. #1
    Basic Member
    Join Date
    Jan 2013
    Posts
    1,547

    Post [New hero] Illusionist

    Intelligence melee hero.
    * Imaginary Attack: the hero curses target area, creating a set of illusions of himself or the hero he guised into for each enemy hero in the AoE that will attack their respective heroes. Each 0.25 seconds affected heroes will be also be attacked by a set of illusions of them created throughout the spell duration even if they leave the initial area. The illusions move at maximum speed and aren't player controlled, will die if they lose target and deal first strike instantly after being created.
    CD: 25/23/21/19, number of initial illusions: 1/2/3/4 (duration: 10/12/14/16), number of illusions of enemy heroes per wave: 2/2/3/3 (duration: 0.25/0.5/0.75/1), waves per second: 4, debuff duration: 4/5/6/7, initial AoE: 325/350/375/400, duration of AoE curse: 3/4/5/6.
    Melee illusions damage: 20%/24%/28%/32%, melee illusions damage taken: 250%, ranged damage: 10%/14%/16%/20%, ranged damage taken: 300%.

    Can affect every hero only once per cast. Re-entering the AoE won't do anything unless the debuff was dispelled. Initial illusions appear behind heroes relatively to the caster's PoV. Additional illusions appear in a random place around the hero. Debuff affects invisible heroes in the area; illusions die after 0.25s if they can't find their target.
    Thanks to the ability to confuse minds Illusionist can fool the enemies into believing that they are overwhelmed by their own images.

    * Guise: the hero takes the form of a friendly or enemy hero, transforming into an illusion of him. If he breaks the guise by using an ability it will explode, briefly crippling enemy heroes around him.
    CD: 15/12/10/8, duration: 15/20/25/30, attack and movespeed slow: 100% (duration 1/1.3/1.6/2), radius: 275/300/325/350.
    Melee illusions damage: 40%/44%/48%/52%, melee illusions damage taken: 250%, ranged damage: 20%/24%/26%/30%, ranged damage taken: 300%.

    Works like Infest: the hero creates the illusion upon cast, then immediately infests it. The hero will have all properties of infested unit except he is allowed to use all his abilities (but not items).
    Transformation to another hero is like one of easiest tasks he does every day.

    * Illusionary Protection: blesses all friendly heroes around him and curses enemy ones. Allies gain a chance to create an illusion of themselves upon taking damage from any enemy, if that happens damage will be instead dealt to the illusion created by the attack. Enemy heroes are cursed to create an illusion of themselves upon attacking. If a hero from either side dies during the ability duration he will create a set of illusions on full health and mana. Illusions serve the will of Illusionist, illusions of enemies will auto-attack their original hero, others - the closest target.
    CD: 35/30/25/20, duration: 6/8/9/11, illusion creating chance: 25%/35%/45%/55%, maximum number of illusions for affected ally: 2/3/4/5, for enemy: 2/3/4/6, death spawned illusions count: 2/3/4/4, duration of illusions: 5/6/7/8, radius: 600.
    Melee illusions damage: 40%/42%/44%/46%, melee illusions damage taken: 200%, ranged damage: 22%/24%/26%/28%, ranged damage taken: 300%.

    Works on illusions.
    Now that he learned the masterpiece of manipulating enemy minds the Illusionist can make them believe that there can never be too little enemies.

    * Old Obey: the knowledge of secret arts of hypnosis allows the hero to hypnotize the target, temporarily converting it to your side, making him an ally for you and foe for his former allies. You gain full control over the unit, meaning you will be able to use its abilities, items and attacks. If you hypnotize an enemy hero his death will be scored to you while under your command. You can't give, buy or drop items, and any other units under target's command remains under its control, vice versa any summons created by affected unit will remain under your control after the spell is over.
    CD: 170/160/150 (140/130/120*), duration: 5 (5/6/7*), cast range: 600/700/800.
    Works on ancient creeps and through magic immunity. Doesn't interrupt channeling by itself, you'll have to do that by hand. Any effects applied before Obey will work as if the unit didn't change the sides, i. e. Shadow Word debuff from your ally will continue to damage the target after you convert it. Kills by affected unit are scored to you too. The effect ends if Illusionist either dies or is further than 1000 from affected unit for 1 sec.
    The Illusionist breaks feeble minds of his enemies, and their shattered sanity allows him to control them until they become useless to him.

    New Obey: http://dev.dota2.com/showthread.php?...=1#post1014393.
    Underlined: means edited or updated.
    Last edited by ZzZombo; 03-19-2014 at 06:34 AM. Reason: updating Obey; intellingence is primary attribute; minor change

  2. #2
    Basic Member
    Join Date
    Aug 2012
    Posts
    710
    dat ulti screams of troll material

  3. #3
    Basic Member
    Join Date
    Nov 2011
    Posts
    709
    http://www.playdota.com/forums/forumdisplay.php?f=140

    Defense of the Ancients > Suggestions > Hero Ideas

  4. #4
    Basic Member Jan2011's Avatar
    Join Date
    Apr 2012
    Location
    Germany
    Posts
    17,357
    Quote Originally Posted by abc0815 View Post
    http://www.playdota.com/forums/forumdisplay.php?f=140

    Defense of the Ancients > Suggestions > Hero Ideas

    its allowed on this board since ~nov 2013


    Too much numbers need to read op again
    If you find spelling errors, you are free to take them.

  5. #5
    Basic Member loewen's Avatar
    Join Date
    May 2013
    Location
    US english AKA Mexico AKA South America AJAJAJA
    Posts
    3,864
    mind control prophet. tp him to your fountain.

    lulz no.
    big plays
    i'm keeping the gif because it's so awful

  6. #6
    Basic Member [DD]fafa's Avatar
    Join Date
    Nov 2013
    Posts
    519
    no passive, agi hero?
    the irony.
    @ulti
    Quote Originally Posted by brandon75689 View Post
    I played gyro and got 15 minutes, Phase, Magic stick, Drum, ring of Aquila, Bkb.

  7. #7
    Basic Member
    Join Date
    Jan 2013
    Posts
    1,547
    Do you want me to make any of his suggested skills passive?

  8. #8
    Basic Member
    Join Date
    Jan 2012
    Posts
    38
    Quote Originally Posted by ZzZombo View Post
    * Obey: the knowledge of secret arts of hypnosis allows the hero to hypnotize the target, temporarily converting it to your side, making him an ally for you and foe for his former allies. You gain full control over the unit, meaning you will be able to use its abilities, items and attacks. If you hypnotize an enemy hero his death will be scored to you while under your command. You can't give, buy or drop items, and any other units under target's command remains under its control, vice versa any summons created by affected unit will remain under your control after the spell is over.
    CD: 170/160/150 (140/130/120*), duration: 4/6/8 (4/8/12), cast range: 600/700/800.
    So you basically turn a 5 v 5 fight into a 6 v 4 fight with best hero from 1 team turned against them for 8 seconds? This waaaaay too overpowered... imagine your carry Luna being controlled by enemy for 8 seconds... team fight would be over in 3 seconds... and even if you somehow manage to kite out your own carry for these 8 seconds, she comes back with eclipse on CD not to mention BKB probably about to run out so team fight is lost anyway. Again, way overpowered.

    My suggestion: the ulti will make the enemy hero uncontrollable and attack the nearest character (foe or friend) for same duration. It will stay as a very powerful single target CC ability while not being completely OP.

  9. #9
    Basic Member
    Join Date
    Jan 2013
    Posts
    1,547
    Well, I foresaw that argument, so:
    1. 4/6/8 w/o Scepter barely allows to make a combo out of target's skills I think.
    2. We can adjust those numbers at any time.
    3. Huge cooldown (same as BH on level 1 that is BTW one of the best CC spells). Again we can adjust it too.

  10. #10
    Basic Member [DD]fafa's Avatar
    Join Date
    Nov 2013
    Posts
    519
    Quote Originally Posted by ZzZombo View Post
    Do you want me to make any of his suggested skills passive?
    Nah, sincerely you're wasting time
    Quote Originally Posted by brandon75689 View Post
    I played gyro and got 15 minutes, Phase, Magic stick, Drum, ring of Aquila, Bkb.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •