Results 1 to 9 of 9

Thread: [Confirmed] Multiple Leech Seed debuffs don't stack.

  1. #1
    Banned
    Join Date
    Dec 2012
    Location
    no
    Posts
    21,959

    [Confirmed] Multiple Leech Seed debuffs don't stack.

    Each one seems to act independently.

    Last edited by Noo; 04-04-2015 at 03:22 AM.

  2. #2
    Basic Member
    Join Date
    Apr 2012
    Posts
    1,137
    Slow cannot stack, however.

    It will also do that thing where if any of their durations expire, the entire slow will be removed.

  3. #3
    Banned
    Join Date
    Dec 2012
    Location
    no
    Posts
    21,959
    Yes, I think I made it show that the slow doesn't stack in the video, no?

  4. #4
    Basic Member igo95862's Avatar
    Join Date
    Aug 2012
    Posts
    3,142
    Quote Originally Posted by Noo View Post
    Yes, I think I made it show that the slow doesn't stack in the video, no?
    You can use -mso command to show movement speed above heroes.

  5. #5
    Volunteer Moderator bu3ny's Avatar
    Join Date
    Oct 2011
    Location
    .-.
    Posts
    11,639
    Or you can just disregard that nonsense interaction in DotA1.
    Please, just call me buny.

  6. #6
    Basic Member
    Join Date
    Sep 2013
    Posts
    117
    Quote Originally Posted by bu3ny View Post
    Or you can just disregard that nonsense interaction in DotA1.
    How is it nonsense? It should work just like multiple burning spears. Each seed is its own number of damage instance and is independent from the previous one.
    Finally decided to "transition" to dota 2. Still does not like moving.

  7. #7
    Banned
    Join Date
    Dec 2012
    Location
    no
    Posts
    21,959
    Quote Originally Posted by Clogon View Post
    How is it nonsense? It should work just like multiple burning spears. Each seed is its own number of damage instance and is independent from the previous one.
    I think he's talking about this, not the main bug.

    Quote Originally Posted by imxtrabored View Post

    It will also do that thing where if any of their durations expire, the entire slow will be removed.

  8. #8
    Volunteer Moderator bu3ny's Avatar
    Join Date
    Oct 2011
    Location
    .-.
    Posts
    11,639
    Quote Originally Posted by Clogon View Post
    How is it nonsense? It should work just like multiple burning spears. Each seed is its own number of damage instance and is independent from the previous one.
    The nonsense part in DotA1 is that recasting it on the same unit does not refresh the slow duration.
    Please, just call me buny.

  9. #9
    Basic Member
    Join Date
    Sep 2013
    Posts
    117
    Ah yeah thats because the slow is a triggered Slow Aura that is removed at a specific time. The jass writers forgot to put in an extended check similar to the one they use for Battle Hunger. The same issue happens to most triggered effects that uses Aura buffs.
    Finally decided to "transition" to dota 2. Still does not like moving.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •