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Thread: [Fixed] Terrorblade Illusions taking too much damage.

  1. #1
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    [Fixed] Terrorblade Illusions taking too much damage.

    I was just spectating a friend's match, when rubick fadebolted him + his illusions.

    Every Illusion died instantly - despite having 900hp each - while the hero himself only took 150 damage.

    Expected result: illusions taking 450 damage instead of getting oneshot.

    Not sure if other illusions are calculated correctly, but that looked quite buggy to me.

  2. #2
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    You are right, they take too much damage, they made +300% instead of 300%

    So basically they take x4 instead of x3 (tool tip)

    I tested with tb level 1 + lina level 1

    pop an illu near tb, and then dragon slave them

    tb take 75, illu take 300 (from 435 to 135!)
    Last edited by miambox; 02-02-2014 at 10:11 AM.

  3. #3
    Basic Member Noya's Avatar
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    wow...

    DotA

    100 damage nuke
    75 after reduction
    Illusion takes 220 damage (435->215)

    Dota 2


    Critical bug.

    Testing with other illusion heroes...
    E: Yeah every other Illusion skill is coded as "Bonus damage" not "Damage taken by Illusion". TB's "Bonus Damage" should be 200%
    Last edited by Noya; 02-02-2014 at 11:26 AM.

  4. #4
    Basic Member igo95862's Avatar
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    Well. Yeah

    Compare

    Doppelwalk (400% damage)

    Spoiler: 

    // Ability: Phantom Lancer's Doppelwalk
    //================================================== ================================================== =============
    "phantom_lancer_doppelwalk"
    {
    // General
    //-------------------------------------------------------------------------------------------------------------
    "ID" "5066" // unique ID number for this ability. Do not change this once established or it will invalidate collected stats.
    "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL"

    // Casting
    //-------------------------------------------------------------------------------------------------------------
    "AbilityCastPoint" "0.0 0.0 0.0 0.0"

    // Time
    //-------------------------------------------------------------------------------------------------------------
    "AbilityCooldown" "30.0 25.0 20.0 15.0"

    // Cost
    //-------------------------------------------------------------------------------------------------------------
    "AbilityManaCost" "150 120 90 60"

    // Special
    //-------------------------------------------------------------------------------------------------------------
    "AbilitySpecial"
    {
    "01"
    {
    "var_type" "FIELD_FLOAT"
    "duration" "8.0 8.0 8.0 8.0"
    }
    "02"
    {
    "var_type" "FIELD_INTEGER"
    "movement_speed_pct" "15"
    }
    "03"
    {
    "var_type" "FIELD_FLOAT"
    "illusion_duration" "20.0 20.0 20.0 20.0"
    }
    "04"
    {
    "var_type" "FIELD_INTEGER"
    "illusion_damage_out_pct" "-80"
    }
    "05"
    {
    "var_type" "FIELD_INTEGER"
    "illusion_damage_in_pct" "300 300 300 300"

    }
    "06"
    {
    "var_type" "FIELD_INTEGER"
    "tooltip_illusion_damage" "20"
    }
    }


    Conjure Image (should be 300%)
    Spoiler: 

    // Terrorblade: Conjure Image
    //================================================== ================================================== =============
    "terrorblade_conjure_image"
    {
    // General
    //-------------------------------------------------------------------------------------------------------------
    "ID" "5620" // unique ID number for this ability. Do not change this once established or it will invalidate collected stats.
    "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_NO_TARGET"

    // Casting
    //-------------------------------------------------------------------------------------------------------------
    "AbilityCastPoint" "0.5"

    // Time
    //-------------------------------------------------------------------------------------------------------------
    "AbilityCooldown" "16.0"

    // Cost
    //-------------------------------------------------------------------------------------------------------------
    "AbilityManaCost" "80"

    // Special
    //-------------------------------------------------------------------------------------------------------------
    "AbilitySpecial"
    {
    "01"
    {
    "var_type" "FIELD_FLOAT"
    "illusion_outgoing_damage" "-70.0 -60.0 -50.0 -40.0"
    }
    "02"
    {
    "var_type" "FIELD_FLOAT"
    "illusion_incoming_damage" "300.0"

    }
    "03"
    {
    "var_type" "FIELD_FLOAT"
    "illusion_outgoing_tooltip" "30.0 40.0 50.0 60.0"
    }
    "04"
    {
    "var_type" "FIELD_FLOAT"
    "illusion_duration" "32.0"
    }

    }
    }


    I missed this bug then compared data files because I forgot how incoming illusions damage is calculated.

  5. #5
    Basic Member Kryil-'s Avatar
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    So all the games of Cancer Lancer were in fact even easier then they were supposed to be as his enemy? Mother of god :/
    Is this really true for EVERY illusion in the game?

    EDIT: Never mind, missread Noyas post.
    If you think I've closed or deleted a post unjustified, feel free to PM me and I'll explain it to you/discuss it with you further.

  6. #6
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    so yeah, finally all my beloved illusion-based heroes are getting stronger!

  7. #7
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    This needs to be fixed.

  8. #8
    Basic Member Kryil-'s Avatar
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    Quote Originally Posted by imsopure View Post
    so yeah, finally all my beloved illusion-based heroes are getting stronger!
    No, I also missread Noyas post. The other illusions are correct, only TB is bugged.
    If you think I've closed or deleted a post unjustified, feel free to PM me and I'll explain it to you/discuss it with you further.

  9. #9
    Basic Member Noya's Avatar
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    Sorry if I caused confusion, I meant only TB is bugged.

    If you read playdota hero pages, they write it like "Damage taken by Illusions" but Dota 2 is written as "Bonus Damage Taken by Illusions" (meaning for example, lvl 1 Naga Illusions takes 600% damage, and the Bonus Damage is 500).

    A fix for this should come ASAP, seeing as it's only changing 1 number.

  10. #10
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    "confirm it then"

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