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Thread: [Confirmed] Illusiory Orb prevents neutral creeps from spawning

  1. #1

    [Confirmed] Illusiory Orb prevents neutral creeps from spawning

    Expected Resut: Illusory Orb should not prevent neutral creeps camps from spawning.

    Last edited by BloodSoul; 06-13-2014 at 02:05 PM. Reason: Typo.

  2. #2
    Volunteer Moderator bu3ny's Avatar
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    This seems to be quite useful for offlane Pucks..

    If it wouldn't take so much mana.

    And if offlane Puck would be any good.


    E: or wait... Maybe it's intended? I don't know.

    Sacred Arrow and Rocket Flare block them too.
    Last edited by bu3ny; 06-11-2014 at 11:28 AM.
    Please, just call me buny.

  3. #3
    Quote Originally Posted by bu3ny View Post
    This seems to be quite useful for offlane Pucks..

    If it wouldn't take so much mana.

    And if offlane Puck would be any good.


    E: or wait... Maybe it's intended? I don't know.

    Sacred Arrow and Rocket Flare block them too.
    Agreed, that could be intended. In DotA, that's not possible since custom spells use dummy units (with locust ability) as projectile, so they cannot be detected by unit group function. I don't know how projectiles work in Dota 2... oh well.

    Edit: Rocket Flare also block neutral creep camps in DotA.
    Last edited by BloodSoul; 06-11-2014 at 11:53 AM.

  4. #4
    Basic Member Kangaroux's Avatar
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    Quote Originally Posted by bu3ny View Post
    This seems to be quite useful for offlane Pucks..

    If it wouldn't take so much mana.

    And if offlane Puck would be any good.


    E: or wait... Maybe it's intended? I don't know.

    Sacred Arrow and Rocket Flare block them too.
    Just to clarify, rocket flare only blocks it if the projectile is over the camp at the minute mark. The vision granted once the flare has exploded doesn't block.
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  5. #5
    Volunteer Moderator bu3ny's Avatar
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    Quote Originally Posted by BloodSoul View Post
    Agreed, that could be intended. In DotA, that's not possible since custom spells use dummy units (with locust ability) as projectile, so they cannot be detected by unit group function. I don't know how projectiles work in Dota 2... oh well.

    Edit: Rocket Flare also block neutral creep camps in DotA.
    Unit group function can detect units with Locust.
    Please, just call me buny.

  6. #6
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    Quote Originally Posted by BloodSoul View Post
    Agreed, that could be intended. In DotA, that's not possible since custom spells use dummy units (with locust ability) as projectile, so they cannot be detected by unit group function. I don't know how projectiles work in Dota 2... oh well.

    Edit: Rocket Flare also block neutral creep camps in DotA.
    Don't talk about things you don't know.

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    Do not post useless trolling replies when you were not involved in the earlier conversation.

  8. #8
    Quote Originally Posted by bu3ny View Post
    Unit group function can detect units with Locust.
    True, It does. In fact, I expressed myself wrongly... Sorry!
    However, the only enum functions that pick up locust units are GroupEnumUnitsOfType and GroupEnumUnitsOfPlayer. And that method would be less efficient than normal grouping functions. Besides I don't think IceFrog uses that method for every AoE ability and/or neutral creep camps.

    Enough of this. Thanks for all the replies!

  9. #9
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    Icefrog uses GroupEnumUnitsInRect() for Neutral spawns, as you may have guessed. However, he does have an [A0P4] "Marker Allow Neutral Spawn" ability to filter out units that permit Neutrals to spawn, as well as excluding Broodmother's Spin Webs, Earth Spirit's Stone Rocks, and couriers by ID. Illusory Orb avoids grouping due to [Aloc] Locust.

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