Earth
Fire
Storm
DotA
12
Spoiler: 
Code:
[n010]
auto=_
abilList=ACtb,ACmi,ACpv,ACrk
level=8
type=ancient
bountydice=2
bountysides=3
bountyplus=29
HP=3000
realHP=2250
regenHP=2
regenType=always
manaN=600
mana0=600
regenMana=2
def=5
defUp=2
realdef=5
defType=large
spd=325
bldtm=40
reptm=40
sight=1800
nsight=800
Primary=_
upgrades=_
tilesets=*
preventPlace=_
requirePlace=_
collision=12
12
Spoiler: 
Code:
[n011]
auto=_
abilList=A0YU,ACrk
level=8
type=ancient
bountydice=2
bountysides=3
bountyplus=29
HP=1200
realHP=1350
regenHP=4
regenType=always
defUp=2
realdef=2
defType=large
spd=522
bldtm=40
reptm=40
sight=1800
nsight=800
Primary=_
upgrades=_
tilesets=*
preventPlace=_
requirePlace=_
collision=12
24
Spoiler: 
Code:
[n012]
auto=_
abilList=Adsm,ACcy,ACrk,ANwk
level=8
type=ancient
bountydice=2
bountysides=3
bountyplus=29
HP=1900
realHP=1500
regenHP=2
regenType=always
manaN=750
realM=750
mana0=750
regenMana=1.5
def=2
defUp=2
realdef=2
defType=large
spd=350
bldtm=40
reptm=40
sight=1800
nsight=800
Primary=_
upgrades=_
tilesets=*
preventPlace=_
requirePlace=_
collision=24
Dota 2
8
Spoiler: 
Code:
    "npc_dota_brewmaster_earth_1"
    {                                        
        // General
        //----------------------------------------------------------------
        "Model"                        "models/heroes/brewmaster/brewmaster_earthspirit.mdl"    // Model.
        "BaseClass"                    "npc_dota_brewmaster_earth"
         "IdleExpression"             "scenes/brewmaster/brewmaster_spirits_exp_idle_01.vcd"        // custom  facial animation idle
        "SoundSet"                    "Brewmaster_Earth"            // Name of sound set.
        "Level"                        "7"
        "ModelScale"                "0.85"
        "IsSummoned"                "0"
        "IsAncient"                    "1"
        "ConsideredHero"            "1"
        "IgnoreAddSummonedToSelection" "1"
        "UnitLabel"                    "brewmaster_earth"

        // Abilities
        //----------------------------------------------------------------
        "Ability1"                    "brewmaster_earth_hurl_boulder"        // Ability 1
        "Ability2"                    "brewmaster_earth_spell_immunity"    // Ability 2
        "Ability3"                    "brewmaster_earth_pulverize"        // Ability 3
        "Ability4"                    "brewmaster_thunder_clap"        // Ability 4    

        // Armor
        //----------------------------------------------------------------
        "ArmorPhysical"                "5"            // Physical protection.

        // Attack
        //----------------------------------------------------------------
        "AttackCapabilities"        "DOTA_UNIT_CAP_MELEE_ATTACK"
        "AttackDamageMin"            "37"        // Damage range min.
        "AttackDamageMax"            "43"        // Damage range max.    
        "AttackRate"                "1.35"        // Speed of attack.
        "AttackAnimationPoint"        "0.3"        // Normalized time in animation cycle to attack.
        "AttackAcquisitionRange"    "600"        // Range within a target can be acquired.
        "AttackRange"                "128"        // Range within a target can be attacked.

        // Bounds
        //----------------------------------------------------------------
        "HealthBarOffset"            "160"

        // Bounty
        //----------------------------------------------------------------
        "BountyXP"                    "196"        // Experience earn.
        "BountyGoldMin"                "11"        // Gold earned min.
        "BountyGoldMax"                "15"        // Gold earned max.

        // Movement
        //----------------------------------------------------------------
        "MovementCapabilities"        "DOTA_UNIT_CAP_MOVE_GROUND"
        "MovementSpeed"                "325"        // Speed.

        "BoundsHullName"            "DOTA_HULL_SIZE_SMALL"            // Hull type used for navigation/locomotion.
8
Spoiler: 
Code:
"npc_dota_brewmaster_fire_1"
    {                                        
        // General
        //----------------------------------------------------------------
        "Model"                        "models/heroes/brewmaster/brewmaster_firespirit.mdl"    // Model.
        "BaseClass"                    "npc_dota_brewmaster_fire"
         "IdleExpression"             "scenes/brewmaster/brewmaster_spirits_exp_idle_01.vcd"        // custom  facial animation idle
        "SoundSet"                    "Brewmaster_Fire"            // Name of sound set.
        "IdleSoundLoop"                "Brewmaster_Fire.Move_Loop"
        "Level"                        "7"
        "ModelScale"                "0.85"
        "IsSummoned"                "0"
        "IsAncient"                    "1"
        "ConsideredHero"            "1"
        "IgnoreAddSummonedToSelection" "1"
        "UnitLabel"                    "brewmaster_fire"

        // Abilities
        //----------------------------------------------------------------
        "Ability1"                    "brewmaster_fire_permanent_immolation"        // Ability 1
        "Ability2"                    "brewmaster_drunken_brawler"        // Ability 2        

        // Armor
        //----------------------------------------------------------------
        "ArmorPhysical"                "0"            // Physical protection.

        // Attack
        //----------------------------------------------------------------
        "AttackCapabilities"        "DOTA_UNIT_CAP_MELEE_ATTACK"
        "AttackDamageMin"            "72"        // Damage range min.
        "AttackDamageMax"            "82"        // Damage range max.    
        "AttackRate"                "1.35"        // Speed of attack.
        "AttackAnimationPoint"        "0.3"        // Normalized time in animation cycle to attack.
        "AttackAcquisitionRange"    "600"        // Range within a target can be acquired.
        "AttackRange"                "128"        // Range within a target can be attacked.

        // Bounds
        //----------------------------------------------------------------
        "HealthBarOffset"            "160"

        // Bounty
        //----------------------------------------------------------------
        "BountyXP"                    "196"        // Experience earn.
        "BountyGoldMin"                "11"        // Gold earned min.
        "BountyGoldMax"                "15"        // Gold earned max.

        // Movement
        //----------------------------------------------------------------
        "MovementCapabilities"        "DOTA_UNIT_CAP_MOVE_GROUND"
        "MovementSpeed"                "522"        // Speed.

        "BoundsHullName"            "DOTA_HULL_SIZE_SMALL"    
8
Spoiler: 
Code:
    "npc_dota_brewmaster_storm_1"
    {                                        
        // General
        //----------------------------------------------------------------
        "Model"                        "models/heroes/brewmaster/brewmaster_windspirit.mdl"    // Model.
        "BaseClass"                    "npc_dota_brewmaster_storm"
         "IdleExpression"             "scenes/brewmaster/brewmaster_spirits_exp_idle_01.vcd"        // custom  facial animation idle
        "SoundSet"                    "Brewmaster_Storm"            // Name of sound set.
        "IdleSoundLoop"                "Brewmaster_Storm.Move_Loop"
        "Level"                        "7"
        "ModelScale"                "0.85"
        "IsSummoned"                "0"
        "IsAncient"                    "1"
        "ConsideredHero"            "1"
        "IgnoreAddSummonedToSelection" "1"
        "UnitLabel"                    "brewmaster_storm"

        // Abilities
        //----------------------------------------------------------------
        "Ability1"                    "brewmaster_storm_dispel_magic"        // Ability 1
        "Ability2"                    "brewmaster_storm_cyclone"            // Ability 2
        "Ability3"                    "brewmaster_storm_wind_walk"        // Ability 3
        "Ability4"                    "brewmaster_drunken_haze"        // Ability 4    

        // Armor
        //----------------------------------------------------------------
        "ArmorPhysical"                "2"            // Physical protection.

        // Attack
        //----------------------------------------------------------------
        "AttackCapabilities"        "DOTA_UNIT_CAP_RANGED_ATTACK"
        "AttackDamageMin"            "37"        // Damage range min.
        "AttackDamageMax"            "43"        // Damage range max.    
        "AttackRate"                "1.5"        // Speed of attack.
        "AttackAnimationPoint"        "0.4"        // Normalized time in animation cycle to attack.
        "AttackAcquisitionRange"    "600"        // Range within a target can be acquired.
        "AttackRange"                "600"        // Range within a target can be attacked.
        "ProjectileModel"            "brewmaster_storm_attack" // Particle system model for projectile.
        "ProjectileSpeed"            "1200"        // Speed of projectile.

        // Bounds
        //----------------------------------------------------------------
        "HealthBarOffset"            "160"

        // Bounty
        //----------------------------------------------------------------
        "BountyXP"                    "196"        // Experience earn.
        "BountyGoldMin"                "11"        // Gold earned min.
        "BountyGoldMax"                "15"        // Gold earned max.

        // Movement
        //----------------------------------------------------------------
        "MovementCapabilities"        "DOTA_UNIT_CAP_MOVE_GROUND"
        "MovementSpeed"                "350"        // Speed.

        "BoundsHullName"            "DOTA_HULL_SIZE_SMALL"            // Hull type used for navigation/locomotion.
    }