DotA: 500
Dota 2: 600

Spoiler: 
Code:
    "npc_dota_brewmaster_storm_1"
    {                                        
        // General
        //----------------------------------------------------------------
        "Model"                        "models/heroes/brewmaster/brewmaster_windspirit.mdl"    // Model.
        "BaseClass"                    "npc_dota_brewmaster_storm"
        "IdleExpression"            "scenes/brewmaster/brewmaster_spirits_exp_idle_01.vcd"        // custom facial animation idle
        "SoundSet"                    "Brewmaster_Storm"            // Name of sound set.
        "IdleSoundLoop"                "Brewmaster_Storm.Move_Loop"
        "Level"                        "7"
        "ModelScale"                "0.85"
        "IsSummoned"                "0"
        "IsAncient"                    "1"
        "ConsideredHero"            "1"
        "IgnoreAddSummonedToSelection" "1"
        "UnitLabel"                    "brewmaster_storm"

        // Abilities
        //----------------------------------------------------------------
        "Ability1"                    "brewmaster_storm_dispel_magic"        // Ability 1
        "Ability2"                    "brewmaster_storm_cyclone"            // Ability 2
        "Ability3"                    "brewmaster_storm_wind_walk"        // Ability 3
        "Ability4"                    "brewmaster_drunken_haze"        // Ability 4    

        // Armor
        //----------------------------------------------------------------
        "ArmorPhysical"                "2"            // Physical protection.

        // Attack
        //----------------------------------------------------------------
        "AttackCapabilities"        "DOTA_UNIT_CAP_RANGED_ATTACK"
        "AttackDamageMin"            "37"        // Damage range min.
        "AttackDamageMax"            "43"        // Damage range max.    
        "AttackRate"                "1.5"        // Speed of attack.
        "AttackAnimationPoint"        "0.4"        // Normalized time in animation cycle to attack.
        "AttackAcquisitionRange"    "600"        // Range within a target can be acquired.
        "AttackRange"                "600"        // Range within a target can be attacked.
        "ProjectileModel"            "brewmaster_storm_attack" // Particle system model for projectile.
        "ProjectileSpeed"            "1200"        // Speed of projectile.

        // Bounds
        //----------------------------------------------------------------
        "HealthBarOffset"            "160"

        // Bounty
        //----------------------------------------------------------------
        "BountyXP"                    "196"        // Experience earn.
        "BountyGoldMin"                "11"        // Gold earned min.
        "BountyGoldMax"                "15"        // Gold earned max.

        // Movement
        //----------------------------------------------------------------
        "MovementCapabilities"        "DOTA_UNIT_CAP_MOVE_GROUND"
        "MovementSpeed"                "350"        // Speed.

        "BoundsHullName"            "DOTA_HULL_SIZE_SMALL"            // Hull type used for navigation/locomotion.

        // Status
        //----------------------------------------------------------------
        "StatusHealth"                "1000"        // Base health.
        "StatusHealthRegen"            "1"            // Health regeneration rate.
        "StatusMana"                "500"        // Base mana.
        "StatusManaRegen"            "1.5"        // Mana regeneration rate.

        // Vision
        //----------------------------------------------------------------
        "VisionDaytimeRange"        "1800"        // Range of vision during day light.
        "VisionNighttimeRange"        "800"        // Range of vision at night time.

        // Team
        //----------------------------------------------------------------
        "TeamName"                    "DOTA_TEAM_NEUTRALS"                            // Team name.
        "CombatClassAttack"            "DOTA_COMBAT_CLASS_ATTACK_PIERCE"
        "CombatClassDefend"            "DOTA_COMBAT_CLASS_DEFEND_STRONG"
        "UnitRelationshipClass"        "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
    }
Spoiler: 
Code:
[npn2]
auto=_
abilList=Adsm,ACcy,ACrk,ANwk
level=7
type=ancient
bountydice=2
bountysides=3
bountyplus=9
HP=1000
realHP=1000
regenHP=1
regenType=always
manaN=500
realM=500
mana0=500
regenMana=1.5
def=2
defUp=2
realdef=2
defType=large
spd=350
bldtm=40
reptm=40
sight=1800
nsight=800
Primary=_
upgrades=_
tilesets=*
preventPlace=_
requirePlace=_
collision=24
race=creeps
prio=6
threat=1
valid=1
deathType=2
death=2.5
movetp=foot
turnRate=0.5
propWin=60
orientInterp=1
targType=ground
pathTex=_
points=100
buffType=_
canFlee=1
file=Units\Creeps\StormPandarenBrewmaster\StormPandarenBrewmaster
unitSound=StormPandarenBrewmaster
name=panda2
unitClass=panda
special=1
blend=0.15
scale=1.4
scaleBull=1
maxPitch=10
maxRoll=10
elevRad=50
walk=200
run=200
weap1=WoodHeavyBash
weap2=_
teamColor=-1
armor=Flesh
modelScale=0.8
red=125
green=125
blue=125
uberSplat=_
unitShadow=Shadow
buildingShadow=_
shadowW=120
shadowH=120
shadowX=50
shadowY=50
shadowOnWater=1
weapsOn=1
acquire=600
castpt=0.4
castbsw=0.5
launchZ=60
impactZ=60
weapType1=_
targs1=ground,structure,air,debris,item,ward
showUI1=1
rangeN1=500
RngBuff1=250
atkType1=pierce
weapTp1=missile
cool1=1.5
dice1=2
sides1=4
dmgplus1=35
mindmg1=37
avgdmg1=40
maxdmg1=43
dmgpt1=0.4
backSw1=0.77
splashTargs1=_
targCount1=1
weapType2=_
targs2=_
showUI2=1
atkType2=normal
weapTp2=_
splashTargs2=_
targCount2=1
Name="Storm Level 1"
Tip=Summon S|cffffcc00t|rorm
Hotkey=T
Ubertip="Quick Pandaren warrior of storms. Has Resistant Skin. Can cast Dispel Magic, Cyclone, and Wind Walk. |n|n|cffffcc00Attacks land and air units.|r"
Art=ReplaceableTextures\CommandButtons\BTNStormBrewmaster.blp
Attachmentanimprops=medium
Missileart=Abilities\Weapons\FarseerMissile\FarseerMissile.mdl
Missilearc=0.15
Missilespeed=1200
MissileHoming=1