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Thread: Wanted: Loadscreen Tip Suggestions (Updated: 2-13-2014)

  1. #101
    Basic Member igo95862's Avatar
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    "Placing a Ward or unit near a neutral creep camp can prevent the creatures in that camp from respawning at the minute mark."
    It will also prevent spawning of first wave of neutral creeps at 0:30. People might think that it won't prevent it.

  2. #102
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    INTERMEDIATE: 1. Denied units give 50% less experience to the enemy.

    INTERMEDIATE: 2. Getting (I can't think of a better word than "Getting".) First Blood grants you an extra 150 gold.

    INTERMEDIATE: 3. Flying Courier's Speed Burst has a very long cooldown, use it wisely.

    INTERMEDIATE: 4. Ranged units have a 25% chance to miss an attack when attacking uphill.

    ADVANCED: 5. Cyclone will render the unit invulnerable to damage while dispeling buffs or debuffs.

    ADVANCED: 6. Some transformations abilities disjoint incoming projectiles.

    ADVANCED: 7. Mirror Image based skills which are Phantasm, Mirror Image and Manta disjoint incoming projectiles.

    ADVANCED: 8. Entangle renders the affected unit unable to attack or blink.

    INTERMEDIATE: 9. Ensnare and Entangle will provide truesight of the affected unit.

    INTERMEDIATE: 10. Units can't have their movement speed slowed under 100.

    INTERMEDIATE: 11. Turn rate is the speed it takes a unit to turn.

    ADVANCED: 12. The turn rate number refers to how many radians a unit will turn in 0.03 seconds.
    Last edited by Noo; 10-06-2014 at 12:57 PM.

  3. #103
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    I think that tips should still be shown when you're waiting for loaders at the bottom of the screen.


    Also, I don't understand why it only shows a single tip, why don't they change like every 10 to 15 seconds or so?

  4. #104
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    There's some:

    ADVANCED: Mekanism, Pipe of Insight and Crimson Guard, doesnt affect heros that had been affected by them recently.
    ADVANCED: When you Buyback, you will not able to gain unreliable gold until your respawn time has finished.
    ADVANCED: Buyback, spends first the reliable gold and then the unreliable gold.
    ADVANCED: Aegis of the Inmortal can be grabbed of anyone.
    INTERMEDIATE: When you are about to die, try to buy something before you lost your unreliable gold.
    UNIVERSAL: Every hero has a unique skillset and other properties.
    BEGINNER: Channeling a spell require to stay still (doing nothing), moving or casting another spell will end the channeling early.
    UNIVERSAL: Shared tango has a 60 second cooldown.
    UNIVERSAL: Bottled runes cannot be shared.
    INTRODUCTORY: DONT BUY BOOTS on start. (just kidding, buy anything that you want...)
    INTERMEDIATE: Items like Ring of Regen and Sage Mask, can be shared.
    INTERMEDIATE: Medallion of Courage is a cheap way to reduce Roshan's Armor.
    INTERMEDIATE: The lvl 3 of the Necronomicon Warrior has True Sight.
    INTERMEDIATE: The Difussal Blade and other skills, can dispel most buff/debuff on target.
    INTERMEDIATE: Dust of Appareance debuff can be Purged.
    UNIVERSAL: Roshan grows stronger as the time goes by.


  5. #105
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    Quote Originally Posted by Amitsuu View Post
    BEGINNER: Channeling a spell require to stay still (doing nothing), moving or casting another spell will end the channeling early.
    Not entirely correct, some spells don't end it.

  6. #106
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    "Manually cast orbs will not draw creeps agro" Forgot the exact tip, but it's something like this.

    It should be "aggro", not "agro", double g.

  7. #107
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    UNIVERSAL TIP

    Don't focus on your KDA it's just numbers and it won't win you the game. Sometimes sacrificing your life is the best thing you can do.

  8. #108
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    ADVANCED: When a spell that pierces spell immunity has magical damage and hit a spell immune target, it will only give the side-effects to the target.
    UNIVERSAL: In Single Draft you will be given to choose only 3 heros, one of each attribute.
    UNIVERSAL: In Captain's Draft, each Captain bans and picks from a 27 hero pool, with 9 hero of each attribute.
    UNIVERSAL: In Ability Draft, each player chooses skills from 12 hero skills, try to make a very powerfull combination of skills!
    UNIVERSAL: In Least Played, you can select any hero except your 40 most played heros.
    UNIVERSAL: In Captain's Mode, each Captain bans and picks from the entire hero pool, except some heros that have been added or changed recently.
    ADVANCED: Check each skill interaction with spell immunity, some skills can't be blocked by spell immunity.
    BEGINNER: A 'Pusher' hero, is a hero that can take creeps or towers easily in any moment in the game.
    Last edited by Amitsuu; 12-26-2014 at 03:37 PM.

  9. #109
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    "Holding Shift allows you to issue actions to be performed in a sequence."
    "Shift-clicking actions or abilities allows you to queue them."

    i think this 2 tips need to be merged since it have same mean or idea



    Beginner: First rune spawns are now both Bounty Runes that are twice as effective (50/50 gold/xp to 100/100)
    its not my idea of course,but its good to add them

  10. #110
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    Intermediate: Always consider having a buyback available at the later stage of the game. It can turn the tide of the match.
    Intermediate: It is better to build your hero basing on your ingame needs than on the guide.
    (i.e. if you're playing a carry against PA, you should consider acquiring MKB, even if it's not listed in the "Recommended items")
    Note to dota_tip_beginner_46: the courier will drop the Divine Rapier if killed.

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