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Thread: Wanted: Loadscreen Tip Suggestions (Updated: 2-13-2014)

  1. #11
    Basic Member ischtar's Avatar
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    btw: is the time the loading screen is displayed only depending on the power of your pc? or is there something like a minimum display time for those tips/time to read?
    and what about different languages? i guess English comes first but, esp. for non-english speaking beginners it would be good but one step after another i guess ^^

  2. #12
    Basic Member Jan2011's Avatar
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    Quote Originally Posted by ischtar View Post
    btw: is the time the loading screen is displayed only depending on the power of your pc? or is there something like a minimum display time for those tips/time to read?
    and what about different languages? i guess English comes first but, esp. for non-english speaking beginners it would be good but one step after another i guess ^^
    All on screen tips are going throw STS (steam translation servers) once, valve adds them into the game. ( more infos here http://translation.steampowered.com/ )
    If you find spelling errors, you are free to take them.

  3. #13
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    BEGINNER TIPS:

    1. Most heroes have 1800/800 vision, some heroes, skills and items can provide different types and ranges of vision.
    2. Turning magic immune will remove several debuffs, such as slows and stuns.
    INTERMEDIATE TIPS

    1. A line of sight blockers around the Rosh Pit will prevent you from getting vision in that area, and you can't place a ward inside the Pit.
    2. Universal damage type can go through magic immunity but is affected by magic resistance.
    3. Doom and Rupture can only be removed by death or the end of their duration.
    4. Same or similar auras don't stack with each other and the aura with the best effect will take place.
    5. Windwalk invisibility will grant the affected unit 0 collision size.
    6. Some projectiles can be evaded by going invisible.
    7. Using Force Staff will not break Slark's leash.

    ADVANCED TIPS:

    1. Dead units keep 500 vision in the location of their death for X seconds (I don't know what's the value in Dota 2).
    2. Using a Windwalk based invisibility spell will not break channeling. Meld is an exception. (Note to devs, Shadow Dance is bugged in Dota 2 and breaks channeling spells)
    3. Invisible units cannot be affected by Ensnare or Entangle, but will be revealed for the duration of the Ensnare/Entangle if they turn invisible after they're affected by it.
    4. Auras can affect magic immune units.
    5. You can perform actions freely during the fade time of an invisibility spell without breaking the invisibility.
    6. Counter Helix and Return proc at the start of an attack, not at the time of damage.
    7. Shadow Blade's bonus damage is a separate instance of damage.
    8. Zero damage Cleave will aggro neutral creeps. (Razor and Tidebringer)



    Additionally, you can mention what vision spells give, but that's too broad.

  4. #14
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    Intermediate: You can use Techies Land Mines to do damage to buildings

  5. #15
    Basic Member igo95862's Avatar
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    Advanced tip:

    Mirror Image type of illusion spells include: item Manta Style, Nagas Mirror Image, Chaos Knight Phantasm. They remove debuffs then casted, provide invulnerability for short period of time and disjoint projectiles.

    Windwalk type of invisibility spells include: Bounty Hunters Shadow Walk, Weavers Shukuchi, Clinkz Skeleton Walk, item Shadow Blade, Phantom Lancers Doppelwalk, Nyx Vendeta, Invokers Ghost Walk. They have no cast point and can be used while channeling.

    Hex disables a lot of passives: evasion, damage block, Radiance and True Sight.


    By the way why don't you add those tips to pre game screen there player loading status is shown?

  6. #16
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    Lamo, how fucking lazy are you guys.

    There is literally a 48 page long thread on PlayDota with pro tips from years of experience
    http://www.playdota.com/forums/showthread.php?t=145120

    and you consult new players that complain about mmr and bugs?

  7. #17
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    You realise Dota 1 has plenty of bugs and inconsistencies with Dota 2?

  8. #18
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    Here's a couple that would help in lower brackets:
    "You should make sure your team has a courier. If you don't have a courier, it will be difficult to get your items. "
    "You should start with cheap items, such as tangoes and branches rather than more expensive items like boots or bottle. "
    "As a support hero, you are strongest early game. Try to get kills in lane, or gank other lanes. "
    "Most abilities do not work against Ancient creeps, which are the largest neutral creeps on the map. "
    "When placing a ward, try to place it on high ground such as a cliff."

    Higher level ones:
    "Cleave damage is not reduced by armor value, neither on the primary nor secondary targets."
    "All heroes have \"Hero\" armor type, which reduces damage from towers by 50%."
    "Towers have \"Fortified\" armor type, which reduces most damage, but increases damage taken from catapults."
    "If you buy multiple items that give magic resistance, only the most powerful one will work."
    "Armor reduction items such as Desolator are most effective when the enemy has low armor."

    General ones:
    "Remember, poor play is not a reason to report someone."

    Revisions to existing ones:
    "Quelling Blade only does its bonus damage to creeps" should say "to enemy creeps"
    "Monkey King Bar will grant you true strike, which prevents enemy Heroes from evading your attacks..." should be more specific and say that it prevents attacks from missing for any reason, rather than just evasion.
    "A \"Carry\" is a hero that gains power slowly, becoming strong late in the game. A \"Support\" enhances their team's effectiveness rather than their own power." : Kind of misleading, should really just be "supports are strongest early game, carries become stronger as they gain gold and levels"
    "Using a Pipe of Insight..." implies that pipe only works against AoE when it works against all damage
    "Reliable gold..." leaves out Midas as a source of reliable gold

  9. #19
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    It isn't a bug when the mechanic works that way. They'll remove it if they change it.

  10. #20
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    Being rude to teammates drops your chances of winning by x%, positive comments increase it by x%!

    (assuming you have those stats)

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