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Thread: Wanted: Loadscreen Tip Suggestions (Updated: 2-13-2014)

  1. #1
    Valve Developer KrisK's Avatar
    Join Date
    Nov 2011

    Lightbulb Wanted: Loadscreen Tip Suggestions (Updated: 2-13-2014)

    Hey folks!

    Want to help us put better and more informative loadscreen tips into the game? We want your suggestions!

    Here are the requirements:

    • Tips must be no more than 140 characters long (the length of a Twitter post), including spaces.
    • Please include a suggestion for what category you think your tip should become a part of.

    Here are the categories of loadscreen tips:

    • UNIVERSAL TIPS: These are displayed to players with more than 25 games played, and are used to inform players about things outside of the actual gameplay, such as UI features.
    • BEGINNER TIPS: These are displayed to players with 25 to 150 games played. They should include information about the basic mechanics of gameplay (such as the benefits of STR, AGI and INT on hero stats), or the kind of information that would make a beginner player more pleasant to play with (such as teaching sharing healing items, or minimap awareness). Be careful about using Dota-specific terminolgy or assumed knowledge that a newcomer might not know (e.g. creep equilibrium, what a trilane is, BKB, etc.). NOTE: This category is already fairly well stocked, due to the limited window that these tips are displayed.
    • INTERMEDIATE TIPS: These are displayed to players with 75 or more games. These tips are for players who are moving beyond a beginner's understanding of game mechanics, and are ready to learn some of the trickier or more subltle aspects of gameplay, such as sample situations of when to purchase a particular item, the different kinds of damage, or creep stacking.
    • ADVANCED TIPS: These are displayed to players with 150 or more games. Now we can talk start talking about maximizing a player's knowledge, and introduce them to ideas such as Armlet Toggling and unit micro management. The sky is the limit for these tips, though we would prefer not to get into too many hero-specific strategies since they are not universally applicable to most players.

    Also, here's our current list of load screen tips for you to look through:
    Feb 13 2015 Loadscreen tips.txt (last updated: February 13th 2014)

    We'll keep an eye on this thread, and from time to time we'll choose the best tips to put into the game. Thanks, everyone!

    UPDATE Feb 13 2014: A tidy bundle of new loading screen tips have been added for New Bloom. Thanks!
    Last edited by KrisK; 02-13-2015 at 04:09 PM. Reason: Updates to tips

  2. #2
    Basic Member Physicaque's Avatar
    Join Date
    Feb 2013
    Beginner: You can use items while being silenced.

  3. #3
    Basic Member <><'s Avatar
    Join Date
    Mar 2014
    Intermediate: You can block your lane creeps to achieve better lane control (Or something related to creep blocking)

  4. #4
    Basic Member
    Join Date
    Nov 2011
    Intermediate: By denying, creep pulling, and last hitting, you're keeping the line where creeps meet, closer to your tower and thus safer.

    (Poor wording but I feel that a tip that describes why creep equilibrium so important is great)

  5. #5
    Basic Member Crowfeather's Avatar
    Join Date
    Jan 2013
    Beginner: Physical damage from spells can be completely negated while in Etheral form, from a Ghost scepter or Decripfy.
    Intermediate: You can stack multiple camps at once by cutting trees at good locations, or using large area of effect abilities.
    Intermediate: Enhanced damage is not reduced by magic resistance, armour, or Magic immunity.
    Advanced: You can use bottle directly after leaving the fountain (E.G using TP scroll or BoT) without losing charges.
    Advanced: You can use manta style to remove many buffs from your hero, and to dodge projectiles.
    Last edited by Crowfeather; 07-03-2014 at 01:39 PM.
    Quote Originally Posted by Typhox View Post
    Nope. Windows Explorer is not a database
    Take a look into the mirror! You think you are completely unfailable. With your limited knowledge, you think that you know more than someone who is very deep in the matter/an expert.

  6. #6
    Advanced: Destroying enemy towers, warding and pushing lanes will help you gain map control.

    Advanced: If you can't win 5v5 fights, consider other approaches like split-pushing, picks off and forcing 4v5 fights.

    Advanced: Hero roles are important. You should know what role you will be playing before the creeps spawn.

    Advanced: Punish your opponents for making mistakes while avoiding making any yourself.

    Advanced: To maximize your farm, try killing neutrals in between creep waves.

    My English sucks sorry.
    Last edited by jorge69696; 07-03-2014 at 01:59 PM.

  7. #7
    Intermediate: Tower agro can be reset by A-clicking an allied unit in the tower's range.

  8. #8
    Basic Member ischtar's Avatar
    Join Date
    Feb 2013
    advanced: you can aggro the enemy creeps by a-clicking on the enemy hero to get them closer to your tower/farm safer/manipulate the creep equillibrium.
    advanced: you can harass the enemy hero by a-clicking him from far away, you won't trigger creep aggro

    both maybe with the exact range respectively, my wording sucks, but the info is a must i'd say
    Last edited by ischtar; 07-03-2014 at 01:58 PM.

  9. #9
    Basic Member Irrelevante's Avatar
    Join Date
    Dec 2011
    Beginner: Stun durations from different skills do not stack. Time your skills along with your allies' to disable enemies for the longest possible time.

  10. #10
    Join Date
    Dec 2012
    Advanced: You can use bottle directly after leaving the fountain (E.G using TP scroll or BoT) without losing charges.
    That's a bug and I don't see why they should tell people to abuse a bug.

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