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Thread: MMR very low after calibration, even after winning 9 out of 10 games

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  1. #1
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    MMR very low after calibration, even after winning 9 out of 10 games

    So this is a new account. I didn't smurf it or anything, I did buy the compedium and have 71-56 winrate in my normal games, with a lot of random heroes because of the challenges.
    I played the mmr calibration games with omni, and we won (mostly, i think because of me, but whatever, this is a teamgame, I could've not won 1v5.) The one game I lost was because I made a mistake, I thought I am playing normal games and it was in fact ranked :(. Oh, and that game was impossible to win I think. Maybe if I was some pro gamer with 6000+ mmr who can beat 5 not noob people even if their team is feeding all lanes. Mid had 2 kills in 6 minutes, and the same time the other lane fed 3 more kills. Then mid rotated top and I fed my first death. It was all a vertical drop from there.

    But even with that. 9-1 and I get only 2088?

    On my original account I have more than 1600 games, and there I always played very casually and my mmr fluctuated between 2600-3000. I thought taking the game a bit more seriously will put me a bit higher, but apparently this is not how it works. Winning games doesn't matter at all. I mean, 2088 is like if I was the worst player in the world, I certainly don't think I deserve this.

    stats for my calibration games:

    Code:
    game id	      Level	K	D	A	Gold	LH	DN	XPM	GPM	HD	HH	TD	KDA	    avg kda
    764769130	18	6	5	9	13.2k	46	0	558	404	5.2k	4k	969	10.20	    10.31
    766345987	19	4	7	16	13.7k	49	2	530	368	7.6k	3.5k	724	16.57	
    765660955	18	7	3	6	13.7k	77	0	595	461	4.7k	1.5k	1.4k	8.33	
    765590187	22	7	5	8	17.7k	106	0	559	374	5.7k	6k	988	9.40	
    764769130	15	3	3	12	11.6k	55	0	468	432	5.8k	2.4k	1.2k	13.00	
    755657997	11	1	6	0	7k	47	0	251	247	3.6k	0	73	0.17	
    750968575	18	3	12	10	15.1k	81	8	378	320	7k	2.3k	478	10.25	
    744488719	14	0	5	9	11.4k	44	2	290	314	4k	4.2k	666	9.00	
    742758046	22	7	6	16	21.1k	92	3	546	437	8.8k	5.3k	702	17.17	
    742603063	17	2	2	8	13k	66	2	448	367	5k	3.1k	277	9.00

    NOW. Just to be clear. With this performance, I obviously didn't expect to be placed above 4k. but I hoped for a mid 3k. maybe just 3k. but 2k? It feels terrible waste of time, winning 9-1 games like this would put me 200 point up usually. (because as we all know, mmr after calibration is just a win/loss counter where instead of adding +1 to 2 counter we just get 25 points for a win and lose 25 points for a loss.)

  2. #2
    Basic Member Shmendrich's Avatar
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    I think I read somewhere that MMR calculation also takes in to consideration the amount of games played overall, and your current hidden non ranked score.
    Make a NON automated report system.
    I would rather wait 10 minutes for a balanced, fun and exciting match that will last 1+ hours. Than wait 10 seconds for a poorly balanced crapmatch that will end in 30- minutes
    Valve, How I'm I supposed to respect certain boundaries to prevent a mute if I dont know them because they are different for each and every person on each and every game I play?
    The only type of player that dislikes having his stats public are the players that suck and cheaters

  3. #3
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    Sure, it takes account everything. But they said that it's the winrate what is most important. I am just curious what happened here. I accept that these are the rules, but I feel I was mislead. Why would I create a new account if my original account, no matter how shitty I play there will get better mmr anyway? Why would I pick omni and win every game with it, if the KDA matters more than the winrate? I feel I deserve some real answers for these.

  4. #4
    Basic Member Inritus's Avatar
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    Quote Originally Posted by totemizer View Post
    Sure, it takes account everything. But they said that it's the winrate what is most important. I am just curious what happened here. I accept that these are the rules, but I feel I was mislead. Why would I create a new account if my original account, no matter how shitty I play there will get better mmr anyway? Why would I pick omni and win every game with it, if the KDA matters more than the winrate? I feel I deserve some real answers for these.
    What? The only thing they've said about win-rate is that it doesn't matter at all.

    The reason you got such a low rating is that these calibration games only account for a small part of your rating. The majority comes from the pre-calibration games.

    And stop saying "Valve developers lied to you" just because you can't read and/or misunderstood their system.

  5. #5
    Basic Member vladn's Avatar
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    Make another account and play at least 50 co-op games first...(win them) and then even if you lose 9/10 calibration games you will still have more than 3k mmr.
    This is how Dota2 games should look like! Game 1_Game 2_Game 3_Game 4_Game 5_Game 6

  6. #6
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    co-op? like against bots?

  7. #7
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    On my smurf account I've gotten a 100% win rate so far and I'm lvl 8. All I've done is play co-op bots and non-ranked. My KDA is always high. It will be interesting to see where this experiment takes my smurf MMR. My main account is just over 3K.

  8. #8
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    Quote Originally Posted by GeforceTiny View Post
    On my smurf account I've gotten a 100% win rate so far and I'm lvl 8. All I've done is play co-op bots and non-ranked. My KDA is always high. It will be interesting to see where this experiment takes my smurf MMR. My main account is just over 3K.
    Your KDA and winrate is meaningless in co-op games. Your account starts with a 3000 rating for unranked games and when you play your first ranked game, your unranked rating gets cloned to ranked and then both become separate entities.

  9. #9
    Basic Member Shmendrich's Avatar
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    Quote Originally Posted by Lajkonik View Post
    Your KDA and winrate is meaningless in co-op games. Your account starts with a 3000 rating for unranked games and when you play your first ranked game, your unranked rating gets cloned to ranked and then both become separate entities.
    That would make sense. But is there any official source about this? or is it just assumptions? (Not saying they are bad ones tho, they seem to add up)
    Make a NON automated report system.
    I would rather wait 10 minutes for a balanced, fun and exciting match that will last 1+ hours. Than wait 10 seconds for a poorly balanced crapmatch that will end in 30- minutes
    Valve, How I'm I supposed to respect certain boundaries to prevent a mute if I dont know them because they are different for each and every person on each and every game I play?
    The only type of player that dislikes having his stats public are the players that suck and cheaters

  10. #10
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    Quote Originally Posted by Shmendrich View Post
    That would make sense. But is there any official source about this? or is it just assumptions? (Not saying they are bad ones tho, they seem to add up)
    http://blog.dota2.com/2013/12/matchmaking/

    The median is 2250 because previously new players were asked about their experience (beginner and intermediate players started at 2000 and advanced players started at 3000). Nowadays new accounts start at 3000 IIRC.

    New accounts are tested by smurf detection in their first few [unranked] games to prevent smurfs from ruining games for new players. This is why you can have high MMR with a low winrate - you can boost the account to your [more or less; +/- 300 points] actual rating in 5-10 games. In case you overshoot, stomp first 5 games, get a rating 500 higher than your actual skill level - say 5.5k - and then proceed to lose the next 10 games, you will have 5.25k rating with 33% winrate.

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