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Thread: [Fixed] Spiderlings poison sting is dealt twice per tick.

  1. #1
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    [Fixed] Spiderlings poison sting is dealt twice per tick.

    Description: Spiderlings poison sting deals 6 damage twice every second for 2 seconds, resulting in 4 damage instances.

    Reproduction: Attack with an spiderling any unit, check the combat log.

    Result: The unit is damaged twice for 8 damage after 1.035 and 2.035 seconds have passed.
    Expected: The unit is damaged once for 8 damage after 1 and 2 seconds have passed.

  2. #2
    Basic Member Kryil-'s Avatar
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    This is pretty funny, because of http://dev.dota2.com/showthread.php?...ght=spiderling
    Did you really only use one unit?

    EDIT: The gamepedia wiki even lists this bug. http://dota2.gamepedia.com/Broodmother
    Notes:
    Goes through magic immunity, currently bugged as of 29/04/2014 (6.81) as it deals 16 dps in two damage instances of 8 and does not stack.
    Last edited by Kryil-; 08-01-2014 at 10:55 AM.
    If you think I've closed or deleted a post unjustified, feel free to PM me and I'll explain it to you/discuss it with you further.

  3. #3
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    Add to list.

  4. #4
    Administrator IceFrog's Avatar
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    This should be fixed in the next update

  5. #5
    Basic Member rockonrob's Avatar
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    Quote Originally Posted by IceFrog View Post
    This should be fixed in the next update
    Oh thank god finally

  6. #6
    Basic Member F.E.A.R.'s Avatar
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    Quote Originally Posted by IceFrog View Post
    This should be fixed in the next update
    Finally. What about Requiem of Souls 50% dmg reduction and Chrono instant cast time? Will that be fixed to in the next update?
    "The only thing we have to fear is fear it's self."



    Buggy: Do you know what the government calls me these days ?
    Shanks: ?
    Buggy: Buggy the Clown.
    Shanks: Isn't that your real name ?
    Buggy: No it's not.
    Buggy: My name is Buggy D. Clown.

  7. #7
    Administrator IceFrog's Avatar
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    Requiem's behavior with invisibility is fixed in the next update. Chronosphere is working as intended though.

  8. #8
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    nice, good stuff.

  9. #9
    Quote Originally Posted by IceFrog View Post
    Requiem's behavior with invisibility is fixed in the next update. Chronosphere is working as intended though.
    Thank you, IceFrog!

  10. #10
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    Quote Originally Posted by IceFrog View Post
    Requiem's behavior with invisibility is fixed in the next update. Chronosphere is working as intended though.
    Just invisibility or no collision size too? The bug isn't just with invisibility.

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