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Thread: [Confirmed] Venemous Gale slows for 49% instead of 50%

  1. #1
    Volunteer Moderator bu3ny's Avatar
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    [Confirmed] Venemous Gale slows for 49% instead of 50%

    Not a big deal.


    Venemous Gale's slow deceases by 1% in 0.3 second intervals, so after 15 seconds, they fully gained their movement speed back.

    But there's a small problem, the 1st 1% move speed slow deceases instantly as the gale hits.


    In numbers

    Instead of slowing for
    50%/49%/48%/47%/46%/45%/44%/43%/42%/41%/40%/39%/38%/37%/36%/35%/34%/33%/32%/31%/30%/29%/28%/27%/26%/25%/24%/23%/22%/21%/20%/19%/18%/17%/16%/15%/14%/13%/12%/11%/10%/9%/8%/7%/6%/5%/4%/3%/2%/1%
    over 15 seconds,

    It slows for
    49%/48%/47%/46%/45%/44%/43%/42%/41%/40%/39%/38%/37%/36%/35%/34%/33%/32%/31%/30%/29%/28%/27%/26%/25%/24%/23%/22%/21%/20%/19%/18%/17%/16%/15%/14%/13%/12%/11%/10%/9%/8%/7%/6%/5%/4%/3%/2%/1%/0%
    over 15 seconds (14.7 seconds, if you don't count the 0% of the last 0.3 seconds).

    The damage instances are fine, every 3 second after the debuff is placed. The slow ticks a bit too early. It should start deceasing 0.3 seconds after the debuff is placed, and not immediatly as it's placed.
    Last edited by bu3ny; 10-19-2014 at 08:59 AM.
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  2. #2
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    I thought venomous gale/shadow strike decayed like a cubic function and not linearly while viper strike decreased linearly?

  3. #3
    Volunteer Moderator bu3ny's Avatar
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    Quote Originally Posted by crinckle View Post
    I thought venomous gale/shadow strike decayed like a cubic function and not linearly while viper strike decreased linearly?
    Appereantly they don't, at least gale doesn't. No idea about qop's poison. I went through with slow motion, and it gave back 1% ms in 0.3 second intervals. The movemet speed in the hud doesn't show this, it doesn't update until you re-select your unit.
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  4. #4
    Basic Member auygurbalik's Avatar
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    Dont get me wrong, but you must have very pointless life.


  5. #5
    Volunteer Moderator bu3ny's Avatar
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    Quote Originally Posted by auygurbalik View Post
    Dont get me wrong, but you must have very pointless life.
    No, just sometimes lots of free time. And you don't need to be a special person to see that 153 is not 50% from 300 ms.. Didn't take more than 10 minutes to figure out how it works.
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  6. #6
    Volunteer Moderator bu3ny's Avatar
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    Viper Strike has the same issue. I have no idea how small the intervals on this one are, because.. even with 10 times slowed game speed, it's impossible to count. Hovering over your attack so you can see your attack speed shows always you the exact attack speed.

    Since the movement speed never updates, only once upon getting slowed, you can see that Viper Strike doesn't slow for 40/60/80% either. It slows for 39%/59%/79%.


    Queen of Pain's poison seems to work fine.
    Last edited by bu3ny; 10-20-2014 at 05:53 AM.
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  7. #7
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    Maybe its because programmers start counting at 0 xD

    -> for( int32_t i = 0; i < 50; i++ ) DoStuff();

  8. #8
    Volunteer Moderator bu3ny's Avatar
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    Quote Originally Posted by wolf633 View Post
    Maybe its because programmers start counting at 0 xD

    -> for( int32_t i = 0; i < 50; i++ ) DoStuff();
    They do for Viper Strike and Venemous Gale at least, so their slows deceases at second 0, so the very last tick slows for 0%. It just needs one small shift, don't start at 0, start at 1 interval later. It works fine with Queen of Pain's slow, and it basically works the same way.
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  9. #9
    Volunteer Moderator bu3ny's Avatar
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    Also does Viper Strike really need to last for 5.1 seconds, instead of 5? It was needed for DotA1, so the 5th damage happens. I think this isn't needed for Dota2, especially since it only slows for 5 seconds, not 5.1. (the extra 0.1 second duration even cause units to get more movement and attack speed, because it keeps giving them their speed back, even beyond 0%).
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  10. #10
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    I think this got fixed.

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