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Thread: [Suggestion] Camera angle customization

  1. #1
    Basic Member Toyoka's Avatar
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    [Suggestion] Camera angle customization

    Not sure if this is yet customizable through Lua, but allowing us to change camera angle in-game would be great. We could, for example, twist it 45 (or any other number of) degrees, if the map/game mode requires it, without manually having to turn it in Hammer and risk nav grid misalignment, among other issues. It could also be useful for dynamic gameplay events concerning with map perspective.

  2. #2
    Basic Member Noya's Avatar
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    Quote Originally Posted by Toyoka View Post
    Not sure if this is yet customizable through Lua, but allowing us to change camera angle in-game would be great.
    It isn't

    I tried all sorts of camera related settings and we're very limited in this field for now, basically to the following 3 functions:

    - SetCameraTarget, which slowly moves the camera of all players to a certain entity (like it did with the new year beast fight)
    - AddNewModifier modifier_camera_follow over some entity (works but it unsticks)
    - Scaleform SendToConsole for camera center on the current selected unit.

    Would be great to have more control over this, no matter how hacky the functions are. Added to the list

  3. #3
    Basic Member Noya's Avatar
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    There was a Dota Camera update in the Beta Notes but I'm not sure if it's enough, will be updating this when the patch hits.

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