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Thread: [Fixed] Melee heroes can attack far targets that get slowed

  1. #101
    Basic Member
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    Oct 2013
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    39
    I believe opposite is try too. Range hero can not hit target in range if slowed.

    Try, take a range hero give him attack other hero at max range. Use othe rhero to slow range hero. Observe range hero attack animation interrupted or stop.

  2. #102
    Basic Member fakoykas's Avatar
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    May 2012
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    Greece
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    337
    This is hilarious but way too annoying when it happens to you

    Volvo fix plis

  3. #103
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    Apr 2014
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    20
    it happend again! Again with Slark! ID: 1314964146

  4. #104
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    Mar 2015
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    1

    Diffusal blade increasing spectre attack range

    (17:00 game time) I joined a teamfight at mid with spectre to clean up, after using diffusal on TA, spectre suddenly attacked from a decent range, like luna's, i thought I was seeing things at first, but after the CD was gone, i immediately used it on lina, and this time, the range was absurd. I was clearly attacking from range. I do believe this repeated several times during the match, but I don't remember it very clearly. Match ID is 1364852078 and for some reason, i can't attach the replay to the post. I'm also not sure if this affects any other hero besides spectre.

  5. #105
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    Mar 2015
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    Already reported and it's not just diffusal slow http://dev.dota2.com/showthread.php?t=15767

  6. #106
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    Apr 2015
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    troll autoattacks and bashes storm after storm flyes 1000 range away

    match ID: 1380746912 on 18:54 game time troll autoattacks me and even bashes me after i fly 1000 range away eventhough storm supposed to be invincible in his ulty and disjoin every source of attack or projectile directed on him, i was not supposed to die there like there was no chance except fail mechanics of game

  7. #107
    Basic Member Kryil-'s Avatar
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    May 2012
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    8,065
    You can't "disjoint" melee auto attacks. What happened here is a known issue with slows and the attack range buffer. Basically, there's a buffer range in which auto attacks are still applied when the attack was started but the target moves out of attack range. For some reason this buffer gets stretched a LOT when the target is slowed (Trolls Axes in this case).

    EDIT: So yes, this is a known bug but it has nothing to do with Storms ultimate. http://dev.dota2.com/showthread.php?t=15767
    If you think I've closed or deleted a post unjustified, feel free to PM me and I'll explain it to you/discuss it with you further.

  8. #108

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