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Thread: A TI5 Stretch goal I expect: New hero sounds

  1. #1
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    A TI5 Stretch goal I expect: New hero sounds

    Hero sounds, not the responses, the little sounds on the last hit or while they are moving, sounds that you hear almost every time of the game and they will feel joy some times. So, I think that with a lot of money they would be able to innovate in some Hero sounds that are repeated in a lot of others, making things less unique.
    I'll give some examples: This is the Shadow Fiend Projectile impact: http://hydra-media.cursecdn.com/dota...ile_impact.mp3
    Now see others Projectile impacts:
    Chen: http://hydra-media.cursecdn.com/dota...ile_impact.mp3
    Io: http://hydra-media.cursecdn.com/dota...ile_impact.mp3
    (Now I'm looking that they even have the same direct link to the sound, god)
    Invoker: http://hydra-media.cursecdn.com/dota...ile_impact.mp3
    Nature's Prophet: http://hydra-media.cursecdn.com/dota...ile_impact.mp3
    Warlock: http://hydra-media.cursecdn.com/dota...ile_impact.mp3
    And many others. And this are some of the heroes and some of the sounds, I was just looking at the Projectile Impact, I didn't even look at the footsteps ones. So it's so minor but each hero having their own minor sounds would be soooooo good. Please Valve, make this a Stretch Goal.

  2. #2
    Volunteer Moderator bu3ny's Avatar
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    Yes, many sounds are recycled in this games, especially attack sounds and movement sounds.


    However, it is kind of fine for movement sounds, since in most cases, they also added some foley sounds to them, or their pitches make it different enough. I think footstep/movement sounds are fine as they are.

    But yes, I agree on attack sounds (especially on ranged heroes), too many heroes share the same/very similar sounds.

    But this is still a rather minor thing. I would rather look at spells which use the same sounds. There are 2 I can think of.


    Shadow Blade and Shukuchi share the exact same sound file, there isn't even a pitch difference: http://hydra-media.cursecdn.com/dota...1/Shukuchi.mp3
    Shadow Amulet uses that one as well, but at least it has a heavy pitch, making it ok and it kinda fits, since it's needed to build a Shadow Blade. So giving Shukuchi a new different sound would make more sense and keep the current one for Shadow Blade/Amulet.

    And there also is
    Leshrac's Split Earth http://hydra-media.cursecdn.com/dota...plit_Earth.mp3
    Earth Spirit's Boulder Smash http://hydra-media.cursecdn.com/dota...lder_Smash.mp3

    Both have their own sound files in the game, but they are basically the same. This is actually quite confusing when you have both in one match, especially when one is an ally and the other an enemy.


    At this point, I want to mention that Split Earth still lacks a pre-effect allies-only indicator. The spell works just like how Light Strike Array does, but unlike LSA, it has no indicator at all. LSA has a visual and audio indicator for allies only, before the spell acutally stuns and damages. Split Earth does not have any. This kind of indicators can be important for your allies, as they show them where you cast the spell so that eg a Rubick can put enemies there with Telekinesis.
    Other spells with delayed effects:
    Please, just call me buny.

  3. #3
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    Actually not something I'd thought about before. Although, with that being said, I think it's probably not important for attack sounds, except in special cases. Many ranged attacks are simply a ball of energy, so it might be better too only change the ones that are different to that. Melee, on the other hand, varies a lot more in what's used, so it should be checked that the sounds are equally varied.

  4. #4
    Volunteer Moderator bu3ny's Avatar
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    ^It is "easier" for melee than it is for ranged. Melee attacks have multiple layers of sounds in the game already. Unlike for ranged attacks, most melee attacks use general shared sound effects. There are

    24 different sounds for large blades, including different kind of impact sounds (thumps, rings, slices, etc), follow thru sounds and swing sounds
    13 different sounds for small blades, including same varities as large blades
    15 different hit sounds, like blood splatter, gore, rips and scratches

    So you have 52 different sound files. That's more than enough to make unique sounding combinations for every melee heroes. Ontop of this, many melee heroes also have unique sound files for their melee attacks, like punch sounds for heroes who use their fist, claw sounds for sandking/nyx, and many unique sound layers for many heroes like antimage, riki, abaddon, clock etc
    Terrorblade is the only one who doesnt use any of those shared sounds and has a complete unique set of sounds for himself.
    Please, just call me buny.

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