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Thread: fog of war vs unexplored area

  1. #21
    Basic Member Catma's Avatar
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    I think it's not a totally pointless mechanic. It makes early chasing harder, as the unexplored areas are the ones closer to the opposing base. Players can expend effort to explore the area and negate this advantage, laying the ground for easy chasing later... but it takes away time you (or your courier) could be doing other things. It's an interesting choice and elements of skill are involved.

    BUT it definitely needs to be obvious whether or not an area is explored.

  2. #22
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    +1. ive had some trouble with the fog of war differences, especially with furion

  3. #23
    Basic Member Berra_la's Avatar
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    ...which he already can since there is plenty of time to run around with summons before the game starts (in conjunction with allied heroes). This was (when I played DotA 1 years ago) pretty much standard practice even in the lowest pub games since people could see a difference between the two.

    I don't care either way, but having them look exactly the same (I can't see any difference at least) is just plain bad design.

  4. #24
    Basic Member
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    +1 fix

  5. #25
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    +1 hard to disagree that this needs to be changed.

  6. #26
    Volunteer Moderator trena99's Avatar
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    have been a victim of this.
    Before posting a bug read the Bug posting guidelines first and check the Known Bugs list For existing bugs.


    Use the report () button when you need help from a Moderator.





  7. #27
    +1

  8. #28
    Basic Member Kraju's Avatar
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    +1
    please keep them both - i mean fog and unexplored area
    imo UA shoud be blinded black

    greetings

  9. #29
    Basic Member
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    +1
    T-UP

  10. #30

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