The new attachment point editor is definitely a step in the right direction in getting a particle fx pipeline going, however right now the editor can only edit existing points on models which for most cosmetic items by default is 0, making the tool unusable as is.
Can we get the option to add attachment points to items, please?

PS: While we are at it, can we get a QC editor as well so we can add stuff like controllers for facial flexes to items? Would save a lot of time on the item implementation team and give creators more options when creating more unique stuff!

PPS: Can all heroes(even the ones with no faces by default) get the default set of blendshape controllers in their main mesh? This will allow people to add new head items with blendshapes that actually work!