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Thread: Big Existing Project in SFM, 6.86 Update

  1. #11
    Basic Member MaxOfS2D's Avatar
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    Nice. I wonder what caused the bug. Maybe a performance optimization gone wild?

  2. #12
    Basic Member bluerebel's Avatar
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    Glad to see the new fixes Valve Team! Very much appreciated!
    685 works great and loads previous terrain.

    Procedurals however are still broken as all hell on certain heroes even more so after patching:
    1. Spawn default Lina Character
    2. Hit play
    3. Watch Lina's Dress spazz out

    I'm also having some compatibility issues in terms of opening an old project with the fixed characters (Axe, Omni) having weird mesh stretching or spazzing that I can't seem to fix with reattaching the model. Any Ideas as to how to fix this?
    m1edX.jpgm1etL.jpg
    Last edited by bluerebel; 12-19-2015 at 06:16 AM.

  3. #13
    Basic Member aveyo's Avatar
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    Quote Originally Posted by MaxOfS2D View Post
    Nice. I wonder what caused the bug. Maybe a performance optimization gone wild?
    Are you crazy?
    There are none of those, perf dips further with every patch.

  4. #14
    Basic Member MaxOfS2D's Avatar
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    Quote Originally Posted by bluerebel View Post
    I'm also having some compatibility issues in terms of opening an old project with the fixed characters (Axe, Omni) having weird mesh stretching or spazzing that I can't seem to fix with reattaching the model. Any Ideas as to how to fix this?
    m1edX.jpgm1etL.jpg
    Try recreating the character, open the animation set that holds your data (in F3 mode), right click > copy samples, then go to the new copy and right click > paste samples.

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