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Thread: Problem with importing multiple objects.

  1. #1
    Basic Member
    Join Date
    Aug 2013
    Posts
    2

    Exclamation Problem with importing multiple objects.

    Hello! After last update when I try to import group of meshes and one of them have more than 4 blend weights it causes loosing skinning from some of the other meshes in group (from those that have these truncated bones in their skinning I suppose).
    Importer writes this message in log in this case: "Unnormalized joint weights encountered (0.000000): Skinning may not work!". When I import these meshes separately their skinning work correctly.

    This definitely worked well before the update, I hope you can fix that.

  2. #2
    Valve Developer
    Join Date
    Sep 2015
    Posts
    49
    Could you put this file on a filesharing site and send us the link? We'd like to look at the original file you're submitting to see what's happening. Thanks!

  3. #3
    Basic Member
    Join Date
    Aug 2013
    Posts
    2
    link - https://drive.google.com/file/d/0B4Y...ew?usp=sharing

    test.jpg

    Btw, juggernaut's torso model on the site is a bit different than in game.

  4. #4
    Valve Developer
    Join Date
    Sep 2015
    Posts
    49
    Thanks for your file, that helped us diagnose and fix the problem for multiple meshes. We have also updated the Juggernaut hero reference file, there had been some slight changes since the big update we did for the Juggernaut file a few months ago. Hopefully this is all working now. Thanks for the report.

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