There were problems importing the model. When importing noticed that the model is not in the center of the grid. Because of this, the animation is played correctly. For example: the eyes, moving in a straight line rotates, moves along the ellipse.
Uploaded again to max exported FBX - everything is normal.
Import the file (steam\steamapps\common\dota 2 beta\content\dota_addons\workshop_testbed\models\i tems\wards\...\...) into max, and everything is fine, but in game is displayed with offset grid.
What do you advise?
Autodesk 3ds Max 2014, fbx 2015.1_fbxpythonsdk_win