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Thread: Commend/Report/Low Priority/Mute Feedback

  1. #3591
    I tell you this, that there should be someone to appeal to about being put in low priority. I had 2 games where someone without any real knowledge stirred the others up to report me. I have a different style, but it helped us win both times. I didn't focus on my needs as much on diverting the enemies attention and pushing so no lanes were open to the enemy but were open for us. If people had to be opened minded, listen & watch the replays they would see I helped them/us all win while they could farm and then focus their attacks. I hate this report aspect. People don't realize, but ever idea/method may be new at one time, but as it is said, 'If a plan is stupid, and it works.... it's not stupid.' How can you get others on a team to point out the wrong someone is doing when so much is going on, and they didn't even watch the replay?.... no, only by review should a report be given " Get 4 games within a week that you are reported, someone reviews the games and gets a statement from the 'offender' and takes it into consideration". I don't know how many times I asked for help or tried to get people to communicate, but either people want to play their way like they are playing a Captain game, or they just don't respond.... 'Hey I'm poorly matched up here and can't get next to the creeps without getting killed, can someone switch?.....(silence). Hey this is hurting the team (silence). etc etc etc. Reporting should be banned, at least in the way it is. I only played for 2 weeks now, I am pretty good at helping and pulling my weight with a few heroes, but I am not recognized. I got a commend everyone, except report spellbinder.... yeah thanks, watch the video!

  2. #3592
    Hey, you're not in it alone DeLJaDe , I am def. with you. I have only played for almost 2 weeks. I helped the team win in 2 diff. games and was reported for not doing enough. I kept the lanes alive for us so they could charge in after all their farming, I blocked the creeps of the enemies, I distracted the enemy when they would have come in and kicked our butts, by pinging them and alerting to a tower under attack with the lanes I kept open. I took out several towers ON MY OWN mind you, and did I mention we won???? I alerted everyone on the mic when sneak attacks came, but my sacrifices were left unnoticed and reported, no replays watched or ?'s asked. I snuck around with Riki in several games also doing the same and what did I get for that, the next 3 games in a row I played AFTER winning matches with him, Riki gets banned along with Death Assassin, the only 2 out of 3 Heroes I know how to play.... You are not alone.... Hope our voices are heard by someone who cares, has a desire to help & and has a little discernment & wisdom to observe outside the box. Keep the Faith man!!!!

  3. #3593
    Basic Member OperativeX's Avatar
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    I think the Valve Devs should remove the Report buttons and have the punishment system fully automated with no option for players to report each other.

    Why? Lets look at all 3 Report Options:-


    Intentional Feeding

    This is not needed as a report option. The game should automatically throw a player into low priority if he/she intentionally feeds more than twice in one week. The game knows when you are intentionally feeding because you have a huge amount of deaths in an abnormally small amount of time.


    Ability Abuse

    This happens very rarely and even when it does, most of the time you can simply use the 'Disable help' option in the game tab to stop players being able to fountain relocate you. Valve just needs to extend that option and make it so that no team mate can use items or spells on you when you 'Disable help.'


    Comms Abuse

    This should not even be an issue. We have an in-game mute button that instantly fixes the problem and stops people flaming right there and then. The fact that there is a redundant Report button for this just shows a lack of common sense.


    Abandoning Game

    This is a fine example of a fully automated punishment system working as intended and doing a perfect job. You abandon a ranked game more than twice in a week, you get low prio. Simple.
    No Gods but the ones we make

  4. #3594
    Basic Member DeLJaDe's Avatar
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    Can we just remove low priority for divine5 players? People just report and flame for a bad play or a failed gank, its very easy to get 8-9 reports in 25 games if you get a bad week and LP is extremelly infuriating when youre trying to climb the leaderboards

  5. #3595
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    When will you start punishing people for not pausing game while someone from their team is disconnected? And when will you change your automated system that sends people to low priority because their team doesn't know that Dota is a team game?

  6. #3596
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    There is an idea. Since there is no way of telling the reason for an abandon. Atleast give a chance for players to atone for that by reconnecting and if the game is won, abandon should not be counted.
    I have had numerous occasions when i reconnect after abandon was given (because of internet drop or pc restart or any other emergency situation has occured) and won the game but i didn't get anything out of it. I guess Valve has already settled on the idea that if abandoned then just give additional gold to the other players. But again this is a chance to give unintentional abandons some resolution.

    But that may contradict with the already compansation for the team with absent player. There may be abuse where heroes are picked that doesnt require gold, player leaves but the hero is managed by the team while getting additional gold, then the player reconnects with enough xp to play and use spells which often is enough especially that now the other 4 players have more overall gold.

    Is this idea any viable?

    Another idea is to refocus the report system or extend ignoring players, and don't give a chance for a player that has behaved bad to play again with the same person that has ignored him.
    Or just extend the ignore system as to if there is a filter for matchfinding with ignored people, than add an option to reset that list of ignored users.
    This may refocus many of the reports that happen just for not enjoying a game with someone.
    In doing this people will not get reports by someone that just doesn't like their playstyle, because this is personal and should not effect players by not letting them play with others on the desired mode.
    Moreover since the best possible knowledge of wether one person deserves a report would be best gathered from all the team players, reports should only be counted if all 4 people report the fifth. And it should be counted as 1 report and not counted as 4, since is it per one game/ per one behaviour/ per one feed/ it would just make more sense in object oriented approach.
    Last edited by Spidous; 02-16-2018 at 11:51 AM.

  7. #3597
    First of all, I agree wholeheartedly with OperativeX's analysis of the current reporting system (01-01-2018). It feels mostly like it's there for players to express their anger/disappointment towards another player. Any time I report someone - that is to say, for a legitimate reason - I don't feel it means anything, because I know I'm just adding to a pile that may or may not be big enough, for whatever reasons the other contributors to that pile had. But reporting someone still feels meaningless. And that's really my biggest complaint about the system: it either doesn't work, you don't know if it has an effect, it only serves to create a feeling of revenge, or it's abused. *Maybe* it works, but I can't see that, and it doesn't prevent me from getting rage reported by the carries in two consecutive games "cos bad sup". That just makes me feel resentful towards the devs, which is definitely not conducive for my game experience.
    In conclusion: you can't trust the community to police itself, and the reporting system feels like it disproportionately rewards abuse, while the alleged advantages remain elusive. OperativeX's analysis already showed the reasons, so I'll just repeat the conclusion: dispense with the player-driven reporting system entirely.

    And then for another point - the reason why I came here in the first place - the (muting) punishment. The previously mentioned unsatisfied players rage reported me last night, resulting in a communications punishment, and even preventing me from reporting the flamers myself. I had received a status report that very evening, and I only had three reports at the time.
    First, it's ridiculous that the faster report takes such prevalence, if one assumes every player should be able to report another's toxic behavior. Being punished yourself does not mean another person can't be acting like a total jerk.
    Second, I did not receive any prompt about the punishment, causing me to waste my time on a game in which I wasn't able to communicate properly with my team - this obviously does not include flaming. Because I know the communications punishment severely hinders my ability to teamplay, I've declined playing Dota whenever I got one in the past. The point is, though, that I remember receiving a notification about a communications punishment before, somewhere. Now, I only found out in the picking phase, when it was already too late to turn back. It would be prudent to at least display a warning message when searching for a game, if one has a communications punishment. It's not like the punishment itself has any pedagogic or educational value - other than negative feedback to unwanted behavior - so you could at least give players the opportunity to refrain from wasting their time on a game burdened by it.
    Last edited by Asschen-Sukar; 02-26-2018 at 02:49 PM.

  8. #3598
    I wonder if anyone from Valve still reads any of these comments here, but from my experience after 7.0, ranked games became very unpleasant. I play this game since closed beta and back then when we didnt even had ranked games it wasnt as bad as it is nowadays. Reports became a tool to threat others for miss play, picking specific heroes, going to specific lane, buying different items than pro players do, missing last hits or even not paritcipating in to suicide tower diving action. The only good thing that is better nowadays is the fact that you cant report players during the match but only after it, so it sometimes reduce the amount of rage reports, but it's still far from being optimal.

    Another issue is that low priority or even long term bans do not solve anything as those who want to play can just buy new account + sim card and will still play ranked games, so current punishment system is indirect buff to all account boosters and account sellers. The more players gets banned the more accounts they gonna sell.

    Im not sure if i can offer perfect solution, but perhaps you should make some tutorial for new players showing how to mute toxic players and remove automated mute bans. As for griefing, i think that intentional feeding can be somehow detected by automated system (at least the most extreme cases). I would like to see some 1-2 month test period without any low priority games at all. I think that those who grief will simply lose more games than those who play seriously every game and even if they ruin some games, those players will most likely never meet again, because the ones who play seriously will simply win more matches and thus the differnce in mmr between the two will become big enough where matchmaking will never put them again in the same match.


    I would also love to see some kind of premium option where players who pay monthly fee of "X" will have their reports review by a human and not automated system. Such option could also be paired with some kind of punishment for rage reporting. This would greatly reduce amount of false punishment and rage reporting if players knew that there's a chance that real human will review those reports instead of automated system.
    Read this if you want to know why so many games is very one sided: http://dev.dota2.com/showthread.php?...l=1#post436467

  9. #3599
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    There seems to be a LOT of posts complaining about the reporting system already. So I’ll start off positively by mentioning what I like about it first:
    - Reports can only be made once you’ve finished the match. This reduces “rage reports” in the heat of the moment.
    - You get a conduct summary that displays how many reports you received in the last 25 games.
    - Multiple reports from parties count as a single report, thereby reducing ganging (not sure if this is still the case though)

    Unfortunately, those are the only positive points I can come up with. The biggest issue is that there is so little feedback. I’ve come across players who genuinely didn’t realise that their behaviour was toxic. Practices like spamming “GG WP” whenever a teammate dies, spamming “EZ” on all-chat or constantly pinging an ally have become so commonplace in Dota that players have started to forget that it is bad behaviour. So my suggestion for this would be to make it mandatory for a player to type out what the bad behaviour was when making a report. Then when the offending player receives three or more reports, he can see the explanation and matchID of each report. In fact, make this mandatory too: the offending player MUST read each report before being able to search for a match. This at least gives him a chance to change his behaviour before his report count gets too high.

    My next suggestion revolves around rewarding good behaviour, which the current system is sorely lacking. Players like myself that have never been toxic should receive bonuses like valid reports counting as two reports instead of one, higher thresholds before being sent to low priority, or fewer MMR points lost due to teammates rage quitting the match 5 minutes in, to name a few examples. Of course other factors would need to be considered before being eligible for these bonuses, such as the number of hours and matches played, to avoid abuse from smurf or bot accounts.

    Lastly, I feel that the current amount of reports we’re allowed to make per week is far too low. I play Dota every day and thus can easily fit 30 matches per week. So even if I had 10 reports available, that would still not be enough to cover all the toxic players I find on the Australian server. The server is particularly toxic because we regularly have players invading from Asia who don’t speak English but somehow know how to say “fuck u” and “nobs”

  10. #3600
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    The allowed amount of reports per week is fine, as people get actioned on, you get your reports back. I play 30 matches in the span of 2-3 days, and always have a report available when i need it.

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