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Thread: Beastmaster Ultimate requires more bass

  1. #1
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    Beastmaster Ultimate requires more bass

    Currently Beastmaster's ultimate feels very empty. Rexxar's ult in Dota1 packed some serious room-rumbling bass to it.

  2. #2
    I agree completely. It definitely needs 200% more 'umph' in it. Valve said they were going for spell effects that wouldn't obscure the action, but for certain spells (like Roar) it's very necessary to see them being cast.

  3. #3
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    Quote Originally Posted by darkRogue View Post
    It definitely needs 200% more 'umph' in it
    ^^ Ahaha I loled

    But yes I agree it feels like even when shouting his ultimate, Rexxar loses to Axe when he simply talk loudly xD (not even a scream )

  4. #4
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    T-UP, great idea

    it needs to be a huge RAAAAAAAAWWWWWWWWWWWRR

    not some "AAAAAAAAARG"


  5. #5
    Basic Member eNTe_eXe's Avatar
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    Quote Originally Posted by darkRogue View Post
    I agree completely. It definitely needs 200% more 'umph' in it. .
    Heck yea!

  6. #6
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    I'm totally impressed by what they have done to it in this game. I love the scream and I would not wish it to be changed in the slightest. Overall most of the changes they have done since the beta and all the feedback were bad. Starting with the changes on Antimage's face, Lion's cape, removing Pudge's chains and ending with the disastrous face of Venge.

  7. #7
    Basic Member Ponpoi's Avatar
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    The only change I could ask for is a more dynamic ultimate roar icon, like Axe's. Beastmaster showing his teeth and beard up close isn't very exciting.

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