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Thread: [Confirmed] Nightmare vs manual orbs

  1. #1
    Core Tester Otter's Avatar
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    [Confirmed] Nightmare vs manual orbs

    Casting a manual Glaives of Wisdom or such on a Nightmare'd target should wake the target without sleeping the attacker, currently it transfers the Nightmare.
    Last edited by blash365; 07-08-2012 at 08:10 AM. Reason: edited title

  2. #2
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    It's weird. What's the difference between manual-cast and auto-cast? I think it's an intended fix?

  3. #3
    Basic Member Diabolic's Avatar
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    While manual casts acts as a spell auto-attacks are auto-attacks. So manually casting Orbs should not transfer the effects of Nightmare.

  4. #4
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    I know it does in DotA, but in Dota 2, they should be treated the same.

    Unique ATTACK MODIFIER. UAMs modify the attacks.
    Last edited by Tachy; 04-16-2012 at 05:21 AM.

  5. #5
    Volunteer Moderator trena99's Avatar
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    I have added this on the sticky since it got reported however since it is not the same as it was in dota1 this is considered a bug.
    Unless we get a word from a dev.
    Before posting a bug read the Bug posting guidelines first and check the Known Bugs list For existing bugs.


    Use the report () button when you need help from a Moderator.





  6. #6
    Basic Member DarkLite's Avatar
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    Nightmare is still transferred by manual casts.

  7. #7
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    Would the same relationship apply to poison attack from viper and/or arcane orb from outworld destroyer?

  8. #8
    Basic Member DarkLite's Avatar
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    Quote Originally Posted by AnteetnA View Post
    Would the same relationship apply to poison attack from viper and/or arcane orb from outworld destroyer?
    I tested it with OD's orb, so it's safe to say it's for all toggleable orb effects.

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