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Thread: Hero Value Graph

  1. #1
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    Dec 2011
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    Hero Value Graph

    EDIT: please rename thread to something better like Team Assets Graph.

    The current gold graph is misleading because even if it shows the gold gained it does not show how this translates into power for the heroes.
    What I would like to see is another graph which shows the current gold assets a team has.

    Assets are:
    - value of the items in inventory/stash/courier
    - gold in the bank for all heroes
    - gold value of current active wards

    The graph should show the difference between the sum of all assets of one time and the other team.

    The purpose of this graph is to show how rich one team is in respect to the other. In comparison to the gold gained graph it will filter out the gold loss effect from dying, using buybacks and money spent on consumables.
    It should be the best proxy of the current wealth of the team which should translate in team strengh.

  2. #2
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    I see nobody responding, probably I have not made myself clear enough.
    The idea is there is currently no easy way of calculating what is the current effective gold pool of a team which is held in useful items and what part of the gold acquired was spent on buybacks, TPs, Wards, or lost on death.
    The effective gold of a team is a much better estimate of the actual strength in items, although the gold gained is a decent proxy.

    Also it would be a nice feature to have this stat on a hero per hero basis.

  3. #3
    Basic Member
    Join Date
    Jan 2012
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    19
    +1, but please incorporated in current gold graph

  4. #4
    +1, regularly when listening to commentators they mention that the unreliability of the gold graph, that it doesn't take into account of things as buybacks etc. That has the result of the gold graph being a rather unreliable source of information, in a way similar to the cs score does not distinguish between regular creeps and jungle or summons.

    One way would be to extend the "difference in gold graph" to also hold:
    - the difference spent on items
    - the difference spent on consumables (including wards, smoke, tp, etc.)
    - the difference spent on buybacks

    Additional interesting data might be where the gold comes from, like hero kills, buildings, creeps, rosh, curiers. However, to many stats and the graph becomes cluttered, making it more time consuming to find the relevant data and also a graph which is hard to see on a low resolution stream.

  5. #5
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    Dec 2011
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    Quote Originally Posted by rakettraktor View Post
    +1, regularly when listening to commentators they mention that the unreliability of the gold graph, that it doesn't take into account of things as buybacks etc. That has the result of the gold graph being a rather unreliable source of information, in a way similar to the cs score does not distinguish between regular creeps and jungle or summons.

    One way would be to extend the "difference in gold graph" to also hold:
    - the difference spent on items
    - the difference spent on consumables (including wards, smoke, tp, etc.)
    - the difference spent on buybacks

    Additional interesting data might be where the gold comes from, like hero kills, buildings, creeps, rosh, curiers. However, to many stats and the graph becomes cluttered, making it more time consuming to find the relevant data and also a graph which is hard to see on a low resolution stream.
    This would be so useful. Especially now with the new watch tab, we can now see the total gold gained per hero and the total gold in the bank.
    But we still cannot see which part of it has been spent on useful things and which part has been spent on expired wards, buybacks or lost on death.
    This shouldn't be too hard to compute: at least the sum of the items in inventory + the gold in the bank should be a decent approximation.

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