Page 1 of 5 1 2 3 ... LastLast
Results 1 to 10 of 43

Thread: some map inconsistencies

  1. #1
    Basic Member
    Join Date
    Dec 2011
    Posts
    178

    some map inconsistencies

    I haven't seen anyone complaining about the map feeling too small yet, even though it's quite obvious that the map is cluttered and mashed together right now. Here are some spots that irritated me the most during my gameplay :


    Countless times I have been blocked or blocked teammates in this spot before teamfights :


    Only one hero at a time seems to be able to stay in that spot in real matches, here with sven's illusions you can see that you can barely fit 2 units, while in dota1 you never had any blocking issues in that spot ...



    4 heroes fit in like np ...


    This is what sven sees from the tree near rosh at daytime at the runespot bot:


    This is what he sees in dota1:

    not supposed to see the rune...


    Neutrals don't sleep in dota2 yet ?


    They do in dota1.



    What happend to this jukespot ?

    It has saved me from death a bunch of times and at other times even though I still died I easily got my enemy killed there since they get stuck bc creeps(or allies) come.

    in dota 2

    nonexistent...


    In dota2 1 hero can easily block a enemy hero here from going out of there (even though with illusions 1 can pass):

    Again, got blocked & blocked allies here countless times...


    In dota1, 3 heroes... np. Location is near runespot top.

  2. #2
    Basic Member Konung's Avatar
    Join Date
    Nov 2011
    Posts
    891
    There is one more to the left of radis top tier 1. Jungle have a few talked about in another thread. one should really merge all terrain inconsistencies.

  3. #3
    Banned
    Join Date
    Nov 2011
    Posts
    138
    +1

  4. #4
    Basic Member
    Join Date
    Oct 2011
    Posts
    278
    maybe valve/icefrog wants it this way?

    every thought about that?

  5. #5
    Basic Member Rice's Avatar
    Join Date
    Nov 2011
    Posts
    480
    Quote Originally Posted by doucheplayer View Post
    maybe valve/icefrog wants it this way?

    every thought about that?
    Icefrog stated they wanted a exact copy before changes.

    Ever thought of that?

    Icefrog can change it to be that way in dota 1 but didn't.

    Ever thought of that?

  6. #6
    Basic Member
    Join Date
    Dec 2011
    Posts
    178
    Quote Originally Posted by doucheplayer View Post
    maybe valve/icefrog wants it this way?

    every thought about that?
    last time I heard valve/icefrog were trying to replicate dota1 on a better engine and after everything is accurately ported, then they will actually start doing changes... what did you hear ?

  7. #7
    Basic Member Evol's Avatar
    Join Date
    Sep 2011
    Posts
    629
    Yes, map need to have all things it has in dota1.

    1st bug is the most annoying for me atm. Also the neutrals (why they don't sleep at night yet?).

  8. #8
    Basic Member
    Join Date
    Dec 2011
    Posts
    178
    Quote Originally Posted by Evol View Post
    Yes, map need to have all things it has in dota1.

    1st bug is the most annoying for me atm. Also the neutrals (why they don't sleep at night yet?).
    yep

  9. #9
    Basic Member
    Join Date
    Sep 2011
    Posts
    289
    agree with it

  10. #10
    Basic Member BenSkysong's Avatar
    Join Date
    Sep 2011
    Location
    Singapore
    Posts
    672
    Yea, Dota 2 map is definitely scaled differently. That couldn't be helped.
    Not sure if it's possible to even replicate an exact copy of Dota 1 map with exact measurements.

    Not only that ramp near top rune spot. The bottom ramp next to Roshan's pit that leads to Dire's secret shop can be blocked by 1 Venomancer's Ward.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •