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Thread: [Fixed] Some charge-based spells get their charge time messed up upon respawning

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    Volunteer Moderator bu3ny's Avatar
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    [Fixed] Some charge-based spells get their charge time messed up upon respawning

    This affects the following charge-based spells:

    1. Ancient Apparition's Cold Feet (talent)
    2. Bloodseeker's Rupture (upgraded)
    3. Earth Spirit's Stone Remnant
    4. Ember Spirit's Fire Remnant
    5. Gyrocopter'S Homing Missile (talent)
    6. Shadow Demon's Demonic Purge (upgraded)

    Other charge-based spells are Broodmother's Spin Web, Death Prophet's Spirit Siphon & Sniper's Shrapnel, but they do not have this bug.


    Repro:
    1. Pick any of the 4 named heroes and level up their named spell (and get aghs if needed)
    2. Use up all but 1 charge
    3. Before a new charge is ready, die and respawn
    4. After respawning, use your last charge
    5. Wait

    Result: As soon as you respawn, the green bar around the status buff icon on the recharge counter icon resets. If you use your last charge now, the ability in the HUD will go on cooldown based on the green bar around the status buff icon. However, the actual recharge time is not reset and it will be ready based on the time it started to recharge. This causes the ability to be on cooldown despite having 1 usable charge now.

    Expected: The green bar around the status buff icon should not reset on respawn. It should continue normally and completely ignore the death/respawn. This is how Shrapnel, Spin Web and Spirit Siphon already behave.

    Last edited by bu3ny; 04-24-2017 at 04:10 AM.
    Please, just call me buny.

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