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Thread: [C] Mana Drain break distance considers the target's height, unlike other link-spells

  1. #1
    Volunteer Moderator bu3ny's Avatar
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    [C] Mana Drain break distance considers the target's height, unlike other link-spells

    Linking spells break when their target moves too far away. All linking spells only consider x and y position. They ignore the target's height. Except for Mana Drain.

    Repro:
    1. Pick Lion and level up Mana Drain
    2. Create an enemy hero
    3. Create a Tiny and level up Toss
    4. Cast Mana Drain on the enemy from max cast range
    5. Cast Toss on the enemy so that it is moved straight upwards
    6. Repeat this, but use Life Drain, or Spirit Siphon or Static Link, instead of Mana Drain as a comparison

    Result: Mana Drain gets canceled by Toss. Mana Drain considers height and Toss throws the target out of range. Other linking spells are not canceled, they fully ignore Z position.

    Expected: Mana Drain ignores the height of the target like how other linking spells do.

    Please, just call me buny.

  2. #2
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    what is the console commands to keep the heroes up please?

  3. #3
    Volunteer Moderator bu3ny's Avatar
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    ent_setpos *unit ID* x y z

    you can find the unit ID by using "ent_text" console command

    requires sv_cheats to be on
    Please, just call me buny.

  4. #4
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    can you please give me an example for these console commands because i didint understand
    Thanks

  5. #5
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    Quote Originally Posted by tullex2 View Post
    can you please give me an example for these console commands because i didint understand
    Thanks
    ent_text
    This will toggle the entity text display for the entity under your crosshair, if any. Note that this only works for entities that are solid (i.e. can be "hit" by the trace).

    Example if you want to get the text for Anti Mage:
    ent_text npc_dota_hero_antimage

    Source: https://developer.valvesoftware.com/wiki/Ent_text

    ent_setpos

    ent_setpos ID X Y Z

    Example:
    ent_setpos 123 100 100 50

    You need to find the exact location you want the units to be at by altering the values. The Z-Index is the height.

    You can see the ID of the units with the ent_text command (on display).
    Last edited by wolf633; 08-25-2016 at 08:27 AM.

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