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Thread: Batrider issues

  1. #1
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    Batrider issues

    So far I noticed 2 differences in dota 2:
    - Sticky napalm stacks number is also displayed on illusions.
    In dota 1, stack number is displayed only if you hit the real hero .
    - Sticky napalm don't hit invisible units
    In dota 1, for example , if a gondar goes invisible with 3 stacks and you cast sticky napalm on the ground, you will see number 4 floating in the air and you can figure out his position . If he is slowed, you can cast firefly and easily kill him, even if you don't have dust or sentries

    Are these bugs or intended changes?

  2. #2
    Volunteer Moderator bu3ny's Avatar
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    Tested in DotA1. Sticky Napalm slows and reduces turnrate of illusions aswell, but they take no amplified damage and there isn't a number above them, effectively revealing the true one.

    Sticky Napalm works on invisibles (duh) and the number is visible, revealing their current position.


    Ca't tell if it's an intended fix (because they seem like bugs imo).
    Please, just call me buny.

  3. #3
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    The illusion thingy should be easily fixable in dota1. Weird that it hasn't been since it sounds like a bug to me.

  4. #4
    Volunteer Moderator bu3ny's Avatar
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    Quote Originally Posted by apoptosis View Post
    The illusion thingy should be easily fixable in dota1. Weird that it hasn't been since it sounds like a bug to me.
    The invisible thing can be fixed aswell,
    Please, just call me buny.

  5. #5
    Volunteer Moderator trena99's Avatar
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    I think it also could be fixed in dota1 however added to sticky.
    Before posting a bug read the Bug posting guidelines first and check the Known Bugs list For existing bugs.


    Use the report () button when you need help from a Moderator.





  6. #6
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    They haven't been fixed in dota 1 since batrider has been released and I don't think they are bugs .

  7. #7
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    poor batrider. i don't think he's going to survive the transition =/

  8. #8
    Basic Member hoveringmover's Avatar
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    This is a serious issue any time the opposing illusion hero has a Diffusal Blade. You might not have much mana to work with and on top of that you have to burn way more than just your first skill just to reveal the real one? Not fair, right?
    I will mercilessly add to my ignore list anyone that makes an incredibly annoying signature.

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