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Thread: 7.00 - Update 4

  1. #1
    Administrator IceFrog's Avatar
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    7.00 - Update 4

    - Fixed tooltips
    - Fixed Mana Drain break behavior with multiple targets at level 25
    - Fixed some bugs with Doom devouring Ancients
    - Fixed Fiery Soul indicator
    - Fixed Medusa's Split Shot lifestealing from all attacks
    - Fixed Cleave area being incorrect when procced by Stifling Dagger
    - Fixed various bugs with control groups
    - Fixed some client crashes

  2. #2
    Basic Member
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    Nov 2011
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    If our game in progress freezes and times out, does that necessarily mean the server crashed or do you guys reset active game servers when you patch the test client?

    Also if the servers do crash, are there any logs or anything on our side that we should submit or can you guys detect and diagnose that without our assistance?

  3. #3

  4. #4
    Basic Member KaLam1ty's Avatar
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    Quote Originally Posted by IceFrog View Post
    - Fixed various bugs with control groups
    Hey IF + Valve,

    Thanks for looking into fixing control groups. It looks like there was a regression defect introduced, which I've made a follow up post in:
    http://dev.dota2.com/showthread.php?...=1#post1409584

    More details on the repro in the above link.

  5. #5
    Basic Member
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    Apr 2013
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    Please add some option to scale up the hud because at a glance I can't just instantly look at some information on the ui because it's very tiny and at the bottom of my screen. The damage I have, armor and movement speed is not only out of place but hard to read because it blends in with the map scenery. Same thing with the name. Could there be an option to either have some sort of ui background appear specifically behind the damage / armor / movement speed or at least revert to the older UI?

    mockup-for-ui.png

    Please add some sort of option to do something like that it will actually harm my gameplay if it stays how it is.

    edit - Also I don't like the fact that most of the information is hidden and you need to press alt to see it.

    hold_alt-ui.png

    I'm sorry but the new ui in-game is bad aside from the shop. The shop part of the ui is actually good and it's the only thing I like so far. The rest of the ui is lacking crucial information being easily viewed at all times.
    Last edited by ThomsonR; 12-12-2016 at 01:28 AM.

  6. #6
    Basic Member Aphotic's Avatar
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    A UI mockup with some of the more common UI requests:

    newUIsuggestions.jpg

  7. #7
    Basic Member
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    Quote Originally Posted by Aphotic View Post
    A UI mockup with some of the more common UI requests:

    newUIsuggestions.jpg
    I actually like this but I still feel like even with suggested changes everyone is making the ui needs to be scaled up.

    Where is the cs counter or am I missing it? That's a really good suggestion otherwise though.

  8. #8
    Basic Member
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    Feb 2012
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    when does the update roll for european +2 clock?

  9. #9
    Basic Member
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    Jul 2012
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    James "2GD" Harding's career as a Dota 2 host on Valve events
    * 25.02.16 - 26.02.16
    Spoiler: 



  10. #10
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    Jan 2012
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    The bug with the time of the day element was gone during the update 3 and it's back in the update 4
    http://dev.dota2.com/showthread.php?...=1#post1409390

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