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Thread: Proximity mine bug

  1. #1
    Basic Member
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    Proximity mine bug

    Summary:
    Sometimes, the enemy unit is able to trigger a proximity mine without taking the damage, even though he's the only unit within its radius. It happens when the enemy unit is moving away from the mine just when it is about to explode.

    Repro Steps:
    Try to leave repeatedly leave the trigger radius of an enemy proximity mine just when it is about to explode (1.5 seconds).

    Result:
    The mine explodes, but the enemy unit doesn't take damage. This is erroneous since the trigger radius is identical with the damage radius.

    Expected Result:
    If the mine explodes, the enemy unit that triggered the mine should take damage in any case.

  2. #2
    Basic Member Crowfeather's Avatar
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    There is a slight delay between the mine exploding, and the damage being dealt.

    It was like this with old mines.

    Unless they changed that as well as with the change , then it might be a motion buffer issue.
    Quote Originally Posted by Typhox View Post
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  3. #3
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    Quote Originally Posted by Crowfeather View Post
    There is a slight delay between the mine exploding, and the damage being dealt.

    It was like this with old mines.

    Unless they changed that as well as with the change , then it might be a motion buffer issue.
    Except that the old tooltip stated that in description and it was 0.5 seconds. This is way faster (below 0.1 seconds). Happens extremely rarely, but can make a huge difference.

  4. #4
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    UP LOL

  5. #5
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    HELOOOOOOOOOOOOOOOOOOOO CAN MY GAMES EXIST

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