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Thread: Useless lvl 25 talents and a possible fix.

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  1. #1
    Basic Member
    Join Date
    Dec 2016

    Useless lvl 25 talents and a possible fix.

    Hey Devs,
    since in ability draft people pick their abilities from a pool it often happens that a hero who has level 25 talents built around specific skills they might not even get to pick those corresponding skills ending up in having useless level 25 talent instead of what was supposed to be a big power boost.

    Since this only occurs at level 25 could we add another, 3rd talent choice as the top leaf on the picture with something that`s always beneficial, lets say some stats or respawn time?

  2. #2
    I think thats not need to be fixed, because its fun mode and u need to think about talents at the draft.

  3. #3
    Basic Member SativaPhoenix's Avatar
    Join Date
    Oct 2012
    7500 Plattekloof South African, Cape Town
    But the talents help every hero become who they ultimately are, do you think it's better if the player THINKS more about the end of the game, at the start, when choosing abilities; becaause, what If say you play Luna, and you have a Viper Ward, then you get the reduction of Cooldown as Viper, but you don't even have the wards, Luna has your wards BUT you have the talent.

    Talents should be randomed in ability draft otherwise, so that nobody has the same talents that they normally would as the hero they play.

  4. #4
    Basic Member
    Join Date
    Oct 2014
    This doesn't just apply to level 25 talents... I had a game with undying recently (along without countless other games where i lost out, but this was the worst) where i was like 8th pick. On my first pick, all the relevant abilities that i could use in my talents were gone, so i had NO level 15, 20 OR 25 talents that I could use. Since I had no control at all over what other people were picking it's not fair at all. I agree with the previous post where we should have the option for respawn time reduction or + stats of whatever stat we choose.

  5. #5
    Basic Member
    Join Date
    May 2013
    Here is a little graph on how I like this to happen.

    For hero spells taken from us will be replaced with these random talent tree based on the tier level. They can only be picked once for example if hero lv 15 got xp talent then the rest of the talent tree won't receive another xp talent to avoid abuse.

    [NOTE : These suggestion should ONLY be based on the heroes vulnerabilities/weaknesses/ability to farm to gain the best of these talent]

    Level 10
    Stats : +5 | +7
    Mana : +2 | +3
    XP : +20 | +25
    Gold : +30 | +40 | +50
    Respawn : -10s
    Range : +460 (TA only)

    Level 15
    Stats : +10 | +12
    Mana : +4 | +5
    XP : +30 | +40
    Gold : +40 | +50 | +60
    Respawn : -15s

    Level 20
    Stats : +15 | +20
    Mana : +10
    Gold : +80 | +100
    Respawn : -30s

    Level 25
    Stats : +30 | +50
    Mana : +20
    Gold : +150 | +200
    Respawn : -50s

    Range Talent Tree : The reason why I left it at level 10 and TA only is because her passive is the core ability of her hero. without it shes would have -10 range lower then a melee hero (base range 140) so that's why in case she doesn't get her ability she is guaranteed to get this range boost at lv 10. Some of you might be thinking 600 range on TA is a bit too much but I would have to disagree with you guys as TA passive not only increases her range by little but the main focus point of her passive is the pure damage she does behind her target. So I think giving her 600 range is a suitable compensation for how broken her passive is in AD.
    Last edited by Ajaxs99; 12-06-2017 at 11:50 PM.

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