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Thread: [Bane] Nightmare does not end upon taking damage from active attack modifiers

  1. #1
    Volunteer Moderator bu3ny's Avatar
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    [Bane] Nightmare does not end upon taking damage from active attack modifiers

    Nightmare is supposed to end upon taking damage. However, currently, it does not end upon taking damage from active attack modifiers. Passive ones work fine, only active ones do not.


    This inclues any damage-over-time effect and any instant damage coming from active attack modifier.

    The following spells are therefore affected:
    1. Ancient Prowler Shaman's Petrify
    2. Clinkz' Searing Arrows
    3. Doom's Infernal Blade
    4. Enchantress' Impetus
    5. Huskar's Burning Spear
    6. Jakiro's Liquid Fire
    7. Kunkka's Tidebringer
    8. Outworld Devourer's Arcane Orb
    9. Silencer's Glaives of Wisdom
    10. Viper's Poison Attack
    11. Ancient Apparition's Chilling Touch

    All of these are able to damage nightmared units without waking them up.

    This is probably related to Nightmare's unneeded mechanic where it ignores attack damage.

    Last edited by bu3ny; 11-21-2018 at 04:56 AM.
    Please, just call me buny.

  2. #2
    Volunteer Moderator bu3ny's Avatar
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    stilll a persisting issue.
    Please, just call me buny.

  3. #3
    Volunteer Moderator bu3ny's Avatar
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    Add Chilling Touch to the list.
    Please, just call me buny.

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