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Thread: [Batrider] Add particle effects to the damage over time of Flamebreak

  1. #1
    Volunteer Moderator bu3ny's Avatar
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    [Batrider] Add particle effects to the damage over time of Flamebreak

    Currently, it has no visual feedback at all. Since it's supposed to be a molotov, it probably should actually light enemes up on fire.


    Here is an example of how it could look.



    In the video, I use the same generic fire effect as Sticky Napalm uses.
    Please, just call me buny.

  2. #2
    Volunteer Moderator bu3ny's Avatar
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    A particle effect was added.

    But the effect only lasts a second. You just added the Sticky Napalm proc effect, which is not a lasting effect. It disappears quickly.

    Its effect should last equal to the debuff's duration.
    Please, just call me buny.

  3. #3
    Volunteer Moderator bu3ny's Avatar
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    The effect only appears for a second upon getting applied.

    The easiest way to fix it would be to move the particle manager stuff from OnCreated to OnIntervalThink, so it happens on each damage interval, instead of upon applying the debuff.

    Alternatively, create a new particle effect which lasts as long as the debuff it is used by.
    Please, just call me buny.

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