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Thread: Duration timers for dire should be red

  1. #1
    Basic Member Konung's Avatar
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    Duration timers for dire should be red

    Right now summons, wards and other things that got a duration timer next to their hp bar is always green. I would like to change that so that when you are spectating a game dire got red timers radiant green. Another thing which have been bothered me for a while is that all wards got a red glow around them. Here I would like to suggest the Radiants to be green. Will upload pictures later tonight perhaps!


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    Last edited by Konung; 03-25-2012 at 06:39 AM.

  2. #2
    Basic Member Acid Snow's Avatar
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    I agree about spectating games, but additionally I find it really tasking to distinguish between friendly and enemy wards in game. A better solution is to implement a uniquely modeled [themed] Ward for each team.
    ...Radiant's ward would look "blue and whispy."
    ...Dire's ward would look "red and firey."

    Both distinctly looking like a Ward (same for the Sentries)

  3. #3
    Basic Member miserotia's Avatar
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    Quote Originally Posted by Acid Snow View Post
    I agree about spectating games, but additionally I find it really tasking to distinguish between friendly and enemy wards in game. A better solution is to implement a uniquely modeled [themed] Ward for each team.
    ...Radiant's ward would look "blue and whispy."
    ...Dire's ward would look "red and firey."

    Both distinctly looking like a Ward (same for the Sentries)
    Great idea.

  4. #4
    Basic Member SAK_ATAK's Avatar
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    Quote Originally Posted by Acid Snow View Post
    I agree about spectating games, but additionally I find it really tasking to distinguish between friendly and enemy wards in game. A better solution is to implement a uniquely modeled [themed] Ward for each team.
    ...Radiant's ward would look "blue and whispy."
    ...Dire's ward would look "red and firey."

    Both distinctly looking like a Ward (same for the Sentries)
    support. it would be good for gameplay, spectating, and eyecandy.

  5. #5
    Basic Member Konung's Avatar
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    Quote Originally Posted by Acid Snow View Post
    I agree about spectating games, but additionally I find it really tasking to distinguish between friendly and enemy wards in game. A better solution is to implement a uniquely modeled [themed] Ward for each team.
    ...Radiant's ward would look "blue and whispy."
    ...Dire's ward would look "red and firey."

    Both distinctly looking like a Ward (same for the Sentries)
    Hm do you mean like my suggestion to change the glow around the ward to green for radiant and red for dire?

  6. #6
    Basic Member Acid Snow's Avatar
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    Quote Originally Posted by Konung View Post
    Hm do you mean like my suggestion to change the glow around the ward to green for radiant and red for dire?
    ...No, mainly because "red & green" is bad for color blind players.

    Implementing a visually-unique model for both Observer & Sentry wards would be the best way to distinguish if the particular ward belongs to Radiant or Dire.

  7. #7
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    I have an idea to make them quickly distinguishable:

    -Make the radiant side ward model a crow sitting on a branch looking at both sides.
    -Keep the current ward mode for dire, make it dark gray instead of brown.
    -????
    -PROFIT

  8. #8
    Basic Member den_hemske's Avatar
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    Quote Originally Posted by Acid Snow View Post
    I agree about spectating games, but additionally I find it really tasking to distinguish between friendly and enemy wards in game. A better solution is to implement a uniquely modeled [themed] Ward for each team.
    ...Radiant's ward would look "blue and whispy."
    ...Dire's ward would look "red and firey."

    Both distinctly looking like a Ward (same for the Sentries)
    This is terrific.

  9. #9
    Basic Member nara's Avatar
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    +1

  10. #10
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    +1 to Acid Snow suggestion.

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