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Thread: [BUG] NumModifiersUsingAbility() returns 0 when there modifier exist

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    Basic Member KreeG's Avatar
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    Jan 2014
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    31

    Exclamation [BUG] NumModifiersUsingAbility() returns 0 when there modifier exist

    Before spell is removed I check if it has refs and put it in table which gets checked every 0.25 and then remove spell if it has no refs.
    So first part is ok it return 2 in case of lion_impale(modifier and projectile I guess) so it adds it to table, but when it checks table, value is 0 and spell is get removed, which causes crash (in case of lion_impale).
    Between two parts I store value in spells handle and set it hidden.
    Last edited by KreeG; 06-29-2017 at 08:46 AM.

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