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Thread: Unable to watch some live games

  1. #1

    Unable to watch some live games

    Hi,
    Some live games get stuck on loading screen for me. others work fine. I have no issue playing the game.
    Here is the console log :

    Code:
    [Client] Sending connect to 185.25.180.143:28034
    [Client] Received S2C_CHALLENGE [1678904887 auth 3] from 185.25.180.143:28034
    [Client] Sending C2S_CONNECT [44 protocol 1678904887 auth 3] to 185.25.180.143:28034
    [Client] Received S2C_CONNECTION from 185.25.180.143:28034 [addons:'']
    [Client] CL:  Connected to '185.25.180.143:28034'
    [SignonState] CL:  Suppress INetchannel::Transmit() in loopmode( remoteconnect )
    [Client] CL:  CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:  
    [EngineServiceManager] SwitchToLoop levelload requested:  id [12] addons []
    ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
    [Client] LoadingDisplay changed from NONE to LOADING (map="")
    [SignonState] CL:  CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
    [SignonState] CL:  Permit INetchannel::Transmit()
    [Client] CL:  CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
    [EngineServiceManager] SwitchToLoop game requested:  id [12] addons []
    [Client] CL:  CNetworkGameClient already exists for connection to '185.25.180.143:28034'
    [Client] CL:  connection to '185.25.180.143:28034' already started
    [Client] Game: "Dota 2"
    [Client] Map: "start"
    [Client] Players: 28 (0 bots) / 64 humans
    [Client] Build: 7560 (revision 4049556)
    [Client] Server Number: 3
    [SignonState] CL:  CNetworkGameClient::ProcessServerInfo
    Initializing script VM...
    ...done
    C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
    [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_INIT
    [Client] CDOTA_Hud_Main::DeleteGameEndScreen deleted GameEndContainer
    [Client] CL:  CGameRulesGameSystem::GameInit installed game rules
    ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000705 seconds
    [ResourceSystem] Error loading resource file "panorama/images/teams/2672298_png.vtex_c" (Error: ERROR_FILEOPEN)
    [ResourceSystem] Error loading resource file "panorama/images/teams/4593831_png.vtex_c" (Error: ERROR_FILEOPEN)
    Unknown net message 41!
    [ResourceSystem] Error loading resource file "particles/rain_fx/econ_weather_aurora_j.vpcf_c" (Error: ERROR_FILEOPEN)
    [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (14kb): models/creeps/neutral_creeps/n_creep_black_dragon/n_creep_black_dragon.vphys
    [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (16kb): models/props_structures/secretshop_radiant002_flag.vphys
    [Client] CL:  CGameClientConnectPrerequisite connection succeeded
    ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
    [Client] CL:  IGameSystem::LoopActivateAllSystems
    [Host] HO:  IGameSystem::LoopActivateAllSystems
    ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000207 seconds
    [HostStateManager] Remote Connect (185.25.180.143:28034)
    [SignonState] CL:  CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
    [Networking]       client  185.25.180.143:28034[0]:  incoming timing out, last received 8483.869141 [12.45 seconds ago]
    [Networking]       client  185.25.180.143:28034[0]:  incoming timing out, last received 8483.869141 [22.45 seconds ago]
    [Networking]       client  185.25.180.143:28034[0]:  incoming timing out, last received 8483.869141 [32.47 seconds ago]
    [Networking]       client  185.25.180.143:28034[0]:  incoming timing out, last received 8483.869141 [42.48 seconds ago]
    My system is Windows 10 x64.
    Let me know if u need more details.

  2. #2
    Basic Member
    Join Date
    Jul 2017
    Posts
    2
    Hello I think I have the same situation, (except I'm using Windows 7 x64). It's been ongoing for about a week and I haven't noticed any pattern.
    However there was one game which didn't load the first time I tried, so I disconnected, and a couple of minutes later the Watch tab refreshed (I think I started watching another game and then opened the dashboard) and that caused the game time of the game which didn't load to shift from 9 min to 34 min.. I tried again and it loaded fine.

    Here's the console log when it doesn't load:
    Code:
    [Client] Sending connect to 155.133.228.171:28066
    [Client] Received S2C_CHALLENGE [3690955323 auth 3] from 155.133.228.171:28066
    [Client] Sending C2S_CONNECT [44 protocol 3690955323 auth 3] to 155.133.228.171:28066
    [Client] Received S2C_CONNECTION from 155.133.228.171:28066 [addons:'']
    [Client] CL:  Connected to '155.133.228.171:28066'
    [SignonState] CL:  Suppress INetchannel::Transmit() in loopmode( remoteconnect )
    [Client] CL:  CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:  
    [EngineServiceManager] SwitchToLoop levelload requested:  id [7] addons []
    ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
    [Client] LoadingDisplay changed from NONE to LOADING (map="")
    [SignonState] CL:  CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
    [SignonState] CL:  Permit INetchannel::Transmit()
    [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 222 (872 input number was)
    [Client] CL:  CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
    [EngineServiceManager] SwitchToLoop game requested:  id [7] addons []
    [Client] CL:  CNetworkGameClient already exists for connection to '155.133.228.171:28066'
    [Client] CL:  connection to '155.133.228.171:28066' already started
    [Client] Game: "Dota 2"
    [Client] Map: "start"
    [Client] Players: 33 (0 bots) / 64 humans
    [Client] Build: 7560 (revision 4051891)
    [Client] Server Number: 3
    [SignonState] CL:  CNetworkGameClient::ProcessServerInfo
    Initializing script VM...
    ...done
    C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
    [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_INIT
    [Client] CDOTA_Hud_Main::DeleteGameEndScreen deleted GameEndContainer
    [Client] CL:  CGameRulesGameSystem::GameInit installed game rules
    ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000157 seconds
    [ResourceSystem] Error loading resource file "particles/econ/events/ti7/ti7_teleport_teams/teleport_team_flair_team2586976_lvl2.vpcf_c" (Error: ERROR_FILEOPEN)
    [ResourceSystem] Error loading resource file "panorama/images/teams/2672298_png.vtex_c" (Error: ERROR_FILEOPEN)
    [ResourceSystem] Error loading resource file "panorama/images/teams/4593831_png.vtex_c" (Error: ERROR_FILEOPEN)
    [ResourceSystem] Error loading resource file "particles/units/heroes/hero_monkey_king/monkey_king_jump_trail_a.vpcf_c" (Error: ERROR_FILEOPEN)
    [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (12kb): models/items/ember_spirit/rekindled_ashes_head/rekindled_ashes_head.vphys
    [ResourceSystem] Error loading resource file "particles/rain_fx/econ_weather_aurora_j.vpcf_c" (Error: ERROR_FILEOPEN)
    [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (14kb): models/creeps/neutral_creeps/n_creep_black_dragon/n_creep_black_dragon.vphys
    Unknown net message 41!
    [ResourceSystem] Error loading resource file "models/heroes/vengeful_spirit/vengeful_spirit_terror_head.vmdl_c" (Error: ERROR_FILEOPEN)
    [SchemaSystemUtils] WARNING: Schema upconversion occuring for large data (16kb): models/props_structures/secretshop_radiant002_flag.vphys
    [Client] CL:  CGameClientConnectPrerequisite connection succeeded
    ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
    [Client] CL:  IGameSystem::LoopActivateAllSystems
    [Host] HO:  IGameSystem::LoopActivateAllSystems
    ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000214 seconds
    [HostStateManager] Remote Connect (155.133.228.171:28066)
    [SignonState] CL:  CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
    [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 109 (3564 input number was)
    [Networking]       client 155.133.228.171:28066[0]:  incoming timing out, last received 304.062927 [15.65 seconds ago]
    [Networking]       client 155.133.228.171:28066[0]:  incoming timing out, last received 304.062927 [25.68 seconds ago]
    [Networking]       client 155.133.228.171:28066[0]:  incoming timing out, last received 304.062927 [35.71 seconds ago]
    [Networking]       client 155.133.228.171:28066[0]:  incoming timing out, last received 304.062927 [45.73 seconds ago]
    [Networking]       client 155.133.228.171:28066[0]:  incoming timing out, last received 304.062927 [55.76 seconds ago]
    [Networking]       client 155.133.228.171:28066[0]:  incoming timing out, last received 304.062927 [65.79 seconds ago]
    I have to use the disconnect command when this happens because the timeout never comes.
    Last edited by TriHard; 07-13-2017 at 02:21 PM.

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