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Thread: [bug?] GetHeroLastSeenInfo() consuming too much memory

  1. #11
    Basic Member
    Join Date
    Mar 2012
    Posts
    2,012
    Are you calling Think() anywhere manually? Please check.

    Also make sure you don't do any of the following in hero_selection:
    • _G._savedEnv = getfenv()
    • module( "ability_item_usage_generic", package.seeall )
    • for k,v in pairs( ability_item_usage_generic ) do _G._savedEnv[k] = v end
    • BotsInit.CreateGeneric()
    Last edited by The Nomad; 08-28-2017 at 11:06 AM.
    Explanations on the normal, high and very high brackets in replays: here, here & here
    Why maphacks won't work in D2: here

  2. #12
    Basic Member
    Join Date
    Dec 2016
    Posts
    180
    I checked them all
    I use none of them in code. problem still exist.
    thanks for your help

  3. #13
    Basic Member
    Join Date
    Mar 2012
    Posts
    2,012
    Quote Originally Posted by SIKIM View Post
    [ General ]: Script function hero selection took 2.181ms
    This was fixed today.
    It just didn't show the correct function name, but the message was right to show up.
    Explanations on the normal, high and very high brackets in replays: here, here & here
    Why maphacks won't work in D2: here

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