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Thread: September 18 Bot Update

  1. #1
    Valve Developer
    Join Date
    Sep 2011
    Posts
    1,704

    September 18 Bot Update

    Couple small bot state dump fixes:
    • dota_time in CMsgBotWorldState is now a float rather than a uint
    • Changed CMsgBotWorldState socket sending from UDP to TCP. (this one actually shipped last week but I didn't post anything about it then)

  2. #2
    Can we get some prompt in console about the CMsgBotWorldState ?

  3. #3
    I find these msg in console, are these the content about CMsgBotWorldState ?

    [Panorama] DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 1349 (4176 input number was)

    [Server] Client tried to execute invalid order (41). Order invalid for units with attack capability DOTA_UNIT_CAP_NO_ATTACK.

  4. #4
    Basic Member
    Join Date
    Mar 2012
    Posts
    2,018
    The ones in Panorama are the GUI/HUD script part, so no relation to bots or the game and the server part means a bot tried to execute an invalid command (like using abilities on an unseen target for example). That specific one, I believe, was caused by Razor using his Plasma Field, however, it violated an ability property (DOTA_UNIT_CAP_NO_ATTACK). Not exactly sure what that property does though.
    Explanations on the normal, high and very high brackets in replays: here, here & here
    Why maphacks won't work in D2: here

  5. #5
    Quote Originally Posted by The Nomad View Post
    The ones in Panorama are the GUI/HUD script part, so no relation to bots or the game and the server part means a bot tried to execute an invalid command (like using abilities on an unseen target for example). That specific one, I believe, was caused by Razor using his Plasma Field, however, it violated an ability property (DOTA_UNIT_CAP_NO_ATTACK). Not exactly sure what that property does though.
    Thank you. Just I say, I hope we can get some prompt in console about the CMsgBotWorldState.

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